000 03089nam a22004695i 4500
001 978-1-4614-7251-3
003 DE-He213
005 20200421111657.0
007 cr nn 008mamaa
008 130920s2014 xxu| s |||| 0|eng d
020 _a9781461472513
_9978-1-4614-7251-3
024 7 _a10.1007/978-1-4614-7251-3
_2doi
050 4 _aTK1-9971
072 7 _aTJK
_2bicssc
072 7 _aTEC041000
_2bisacsh
082 0 4 _a621.382
_223
100 1 _aSkelton, Carl.
_eauthor.
245 1 0 _aSoft City Culture and Technology
_h[electronic resource] :
_bThe Betaville Project /
_cby Carl Skelton.
264 1 _aNew York, NY :
_bSpringer New York :
_bImprint: Springer,
_c2014.
300 _aXIII, 170 p. 49 illus., 34 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aIntroduction -- Background: Waking Up In A New Soft City -- Strategy -- Development -- Deployments -- Software infrastructure -- Future Roadmaps -- Conclusion.
520 _aSoft City Culture and Technology: The Betaville Project discusses the complete cycle of conception, development, and deployment of the Betaville platform. Betaville is a massively participatory online environment for distributed 3D design and development of proposals for changes to the built environment- an experimental integration of art, design, and software development for the public realm. Through a detailed account of Betaville from a Big Crazy Idea to a working "deep social medium", the author examines the current conditions of performance and accessibility of hardware, software, networks, and skills that can be brought together into a new form of open public design and deliberation space, for and spanning and integrating the disparate spheres of art, architecture, social media, and engineering. Betaville is an ambitious enterprise, of building compelling and constructive working relationships in situations where roles and disciplinary boundaries must be as agile as the development process of the software itself. Through a considered account and analysis of the interdependencies between Betaville's project design, development methods, and deployment, the reader can gain a deeper understanding of the potential socio-technical forms of New Soft Cities: blended virtual-physical worlds, whose "public works" must ultimately serve and succeed as massively collaborative works of art and infrastructure.
650 0 _aEngineering.
650 0 _aSoftware engineering.
650 0 _aMultimedia systems.
650 0 _aElectrical engineering.
650 1 4 _aEngineering.
650 2 4 _aCommunications Engineering, Networks.
650 2 4 _aMedia Design.
650 2 4 _aSoftware Engineering.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781461472506
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4614-7251-3
912 _aZDB-2-ENG
942 _cEBK
999 _c54785
_d54785