000 06442nam a22005655i 4500
001 978-3-319-39952-2
003 DE-He213
005 20200421111702.0
007 cr nn 008mamaa
008 160620s2016 gw | s |||| 0|eng d
020 _a9783319399522
_9978-3-319-39952-2
024 7 _a10.1007/978-3-319-39952-2
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZG
_2bicssc
072 7 _aCOM070000
_2bisacsh
082 0 4 _a005.437
_223
082 0 4 _a4.019
_223
245 1 0 _aFoundations of Augmented Cognition: Neuroergonomics and Operational Neuroscience
_h[electronic resource] :
_b10th International Conference, AC 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, Proceedings, Part II /
_cedited by Dylan D. Schmorrow, Cali M. Fidopiastis.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2016.
300 _aXX, 446 p. 108 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v9744
505 0 _aAugmented Cognition in Training and Education -- Agent-Based Practices for an Intelligent Tutoring System Architecture -- Intelligent Tutoring gets Physical: Coaching the Physical Learner by Modeling the Physical World -- Measuring Stress in an Augmented Training Environment: Approaches and Applications -- Alternate Rubric for Performance Assessment of Infantry Soldier Skills Training -- Leveraging Interoperable Data to Improve Training Effectiveness Using the Experience API (xAPI) -- Practical Requirements for ITS Authoring Tools from a User Experience Perspective -- Making Sense of Cognitive Performance in Small Unit Training -- Considerations for Immersive Learning in Intelligent Tutoring Systems -- Elements of Adaptive Instruction for Training and Education -- Adaptive Instruction for Individual Learners within the Generalized Intelligent Framework for Tutoring (GIFT).-Applying Augmented Cognition to Flip-Flop Methodology -- Real-time Assessment of Cognitive State: Research and Implementation Challenges -- How Novices Read Source Code in Introductory Courses on Programming: An Eye-Tracking Experiment -- Human Cognition and Behavior in Complex Tasks and Environments -- Implementing User-Centered Methods and Virtual Reality to Rapidly Prototype Augmented Reality Tools for Firefighters -- RevealFlow: A Process Control Visualization Framework -- Paradigm Development for Identifying and Validating Indicators of Trust in Automation in the Operational Environment of Human Automation Integration -- Performance-based Eye-tracking Analysis in a Dynamic Monitoring Task -- Exploring the Hybrid Space: Theoretical Framework Applying Cognitive Science in Military Cyberspace Operations -- Empirical Study of Secure Password Creation Habit -- Team Cognition as a Mechanism for Developing Collaborative and Proactive Decision Support in Remotely Piloted Aircraft Systems -- Supporting Multi-Objective Decision Making within a Supervisory Control Environment -- Assessment of expert interaction with multivariate time series 'big data' -- Aircraft Pilot Intention Recognition for Advanced Cockpit Assistance Systems -- Explaining a Virtual Worker's Job Performance: The Roles of Psychological Distance -- Training Tactical Combat Casualty Care with an Integrated Training Approach -- Exploratory Trajectory Clustering with Distance Geometry -- Interaction in Augmented Cognition -- Serial Sequence Learning On Digital Games -- Text Simplification and User Experience -- A proposed approach for determining the influence of multimodal robot-of-human transparency information on human-agent teams -- Assessment of visualization interfaces for assisting the development of multi-level cognitive maps -- Interactive Visualization of Multivariate Time Series Data -- Investigation of Multimodal Mobile Applications for Improving Mental Health -- Integrating Methodology for Experimentation using Commercial Off-the-Shelf Products for Haptic Cueing -- Understanding Older Adults' Perceptions of In-Home Sensors Using an Obtrusiveness Framework -- The Role of Simulation in Designing Human-Automation Systems -- Navigating with a Visual Impairment: Problems, Tools, and Possible Solutions -- A Systems Approach for Augmented Reality Design -- Social Cognition -- Modeling of Social Media Behaviors Using Only Account Metadata -- The Willful Marionette: Modeling Social Cognition Using Gesture-Gesture Interaction Dialogue -- Improving Analysis and Decision-Making through Intelligent Web Crawling -- Using an Augmented Training Event to Collect Data for Future Modeling Purposes -- The Art of Research: Opportunities for a Science-Based Approach.
520 _aThis volume constitutes the refereed proceedings of the 10th International Conference on Foundations of Augmented Cognition, AC 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, which took place in Toronto, Canada, in July 2016. HCII 2016 received a total of 4354 submissions, of which 1287 papers were accepted for publication after a careful reviewing process. The 41 papers presented in this volume were organized in topical sections named: augmented cognition in training and education; human cognition and behavior in complex tasks and environments; interaction in augmented cognition; and social cognition. .
650 0 _aComputer science.
650 0 _aUser interfaces (Computer systems).
650 0 _aArtificial intelligence.
650 0 _aEducation
_xData processing.
650 0 _aComputers and civilization.
650 1 4 _aComputer Science.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aArtificial Intelligence (incl. Robotics).
650 2 4 _aComputers and Society.
650 2 4 _aComputers and Education.
700 1 _aSchmorrow, Dylan D.
_eeditor.
700 1 _aFidopiastis, Cali M.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783319399515
830 0 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v9744
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-319-39952-2
912 _aZDB-2-SCS
912 _aZDB-2-LNC
942 _cEBK
999 _c55042
_d55042