000 03332nam a22005895i 4500
001 978-3-319-39402-2
003 DE-He213
005 20200421111839.0
007 cr nn 008mamaa
008 160511s2016 gw | s |||| 0|eng d
020 _a9783319394022
_9978-3-319-39402-2
024 7 _a10.1007/978-3-319-39402-2
_2doi
050 4 _aQ334-342
050 4 _aTJ210.2-211.495
072 7 _aUYQ
_2bicssc
072 7 _aTJFM1
_2bicssc
072 7 _aCOM004000
_2bisacsh
082 0 4 _a006.3
_223
245 1 0 _aComputer Games
_h[electronic resource] :
_bFourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised Selected Papers /
_cedited by Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2016.
300 _aXII, 179 p. 51 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aCommunications in Computer and Information Science,
_x1865-0929 ;
_v614
520 _aThis book constitutes the refereed proceedings of the Fourth Computer Games Workshop, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, in July 2015. The 12 revised full papers presented were carefully reviewed and selected from 27 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning; reasoning; search.
650 0 _aComputer science.
650 0 _aComputers.
650 0 _aComputer science
_xMathematics.
650 0 _aArtificial intelligence.
650 0 _aPersonal computers.
650 1 4 _aComputer Science.
650 2 4 _aArtificial Intelligence (incl. Robotics).
650 2 4 _aPersonal Computing.
650 2 4 _aMathematics of Computing.
650 2 4 _aTheory of Computation.
700 1 _aCazenave, Tristan.
_eeditor.
700 1 _aWinands, Mark H.M.
_eeditor.
700 1 _aEdelkamp, Stefan.
_eeditor.
700 1 _aSchiffel, Stephan.
_eeditor.
700 1 _aThielscher, Michael.
_eeditor.
700 1 _aTogelius, Julian.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783319394015
830 0 _aCommunications in Computer and Information Science,
_x1865-0929 ;
_v614
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-319-39402-2
912 _aZDB-2-SCS
942 _cEBK
999 _c55443
_d55443