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001 978-981-287-341-5
003 DE-He213
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007 cr nn 008mamaa
008 141203s2015 si | s |||| 0|eng d
020 _a9789812873415
_9978-981-287-341-5
024 7 _a10.1007/978-981-287-341-5
_2doi
050 4 _aQ342
072 7 _aUYQ
_2bicssc
072 7 _aCOM004000
_2bisacsh
082 0 4 _a006.3
_223
100 1 _aDillon, Roberto.
_eauthor.
245 1 0 _aReady
_h[electronic resource] :
_bA Commodore 64 Retrospective /
_cby Roberto Dillon.
264 1 _aSingapore :
_bSpringer Singapore :
_bImprint: Springer,
_c2015.
300 _aXVI, 157 p. 159 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aComputers for the masses, not the classes -- The Commodore 64 and its Architecture -- Ready -- Games, Games and more Games! -- Rise of the Game Engines -- Windows and Icons -- BBS: The Internet can wait -- Verba volant, Scripta manent -- Today and Tomorrow.
520 _aHow did the Commodore 64 conquer the hearts of millions and become a platform people still actively develop for even today? What made it so special? This book will appeal to both those who like tinkering with old technology as a hobby and nostalgic readers who simply want to enjoy a trip down memory lane. It discusses in a concise but rigorous format the different areas of home gaming and personal computing where the C64 managed to innovate and push forward existing boundaries. Starting from Jack Tramiel's vision of designing computers "for the masses, not the classes," the book introduces the 6510, VIC-II and SID chips that made the C64 unique. It briefly discusses its Basic programming language and then proceeds to illustrate not only many of the games that are still so fondly remembered but also the first generation of game engines that made game development more approachable − among other topics that are often neglected but are necessary to provide a comprehensive overview of how far reaching the C64 influence was. Written in a straightforward and accessible style, readers will relive the dawn of modern technology and gain a better understanding of the legacy that was built, bit by bit, in those pioneering days by computers that had only a tiny fraction of the power modern machines have and, yet, were used to create the technological world we are now living in. With a foreword by Michael Tomczyk.
650 0 _aEngineering.
650 0 _aUser interfaces (Computer systems).
650 0 _aComputers.
650 0 _aEducation
_xData processing.
650 0 _aComputer science
_xMathematics.
650 0 _aComputer mathematics.
650 0 _aComputational intelligence.
650 1 4 _aEngineering.
650 2 4 _aComputational Intelligence.
650 2 4 _aHistory of Computing.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aMathematical Applications in Computer Science.
650 2 4 _aComputers and Education.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9789812873408
856 4 0 _uhttp://dx.doi.org/10.1007/978-981-287-341-5
912 _aZDB-2-ENG
942 _cEBK
999 _c56029
_d56029