000 03738nam a22004935i 4500
001 978-3-319-51031-6
003 DE-He213
005 20200421111852.0
007 cr nn 008mamaa
008 161222s2016 gw | s |||| 0|eng d
020 _a9783319510316
_9978-3-319-51031-6
024 7 _a10.1007/978-3-319-51031-6
_2doi
050 4 _aT385
050 4 _aTA1637-1638
050 4 _aTK7882.P3
072 7 _aUYQV
_2bicssc
072 7 _aCOM016000
_2bisacsh
082 0 4 _a006.6
_223
100 1 _aCai, Jianping.
_eauthor.
245 1 0 _aGraphical Simulation of Deformable Models
_h[electronic resource] /
_cby Jianping Cai, Feng Lin, Hock Soon Seah.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2016.
300 _aXIX, 107 p. 51 illus., 50 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aIntroduction -- Mesh Representation of Deformable Models -- Dynamics Simulation in a Nutshell -- Fiber Controls in FEM Model for Transversely Isotropic Materials -- Dynamics Controls for Orthotropic Materials -- Skeletal Animation with Anisotropic Materials -- Discussions and Conclusions.
520 _aThis book covers dynamic simulation of deformable objects, which is one of the most challenging tasks in computer graphics and visualization. It focuses on the simulation of deformable models with anisotropic materials, one of the less common approaches in the existing research. Both physically-based and geometrically-based approaches are examined. The authors start with transversely isotropic materials for the simulation of deformable objects with fibrous structures. Next, they introduce a fiber-field incorporated corotational finite element model (CLFEM) that works directly with a constitutive model of transversely isotropic material. A smooth fiber-field is used to establish the local frames for each element. To introduce deformation simulation for orthotropic materials, an orthotropic deformation controlling frame-field is conceptualized and a frame construction tool is developed for users to define the desired material properties. The orthotropic frame-field is coupled with the CLFEM model to complete an orthotropic deformable model. Finally, the authors present an integrated real-time system for animation of skeletal characters with anisotropic tissues. To solve the problems of volume distortion and high computational costs, a strain-based PBD framework for skeletal animation is explained; natural secondary motion of soft tissues is another benefit. The book is written for those researchers who would like to develop their own algorithms. The key mathematical and computational concepts are presented together with illustrations and working examples. It can also be used as a reference book for graduate students and senior undergraduates in the areas of computer graphics, computer animation, and virtual reality. Academics, researchers, and professionals will find this to be an exceptional resource.
650 0 _aComputer science.
650 0 _aComputer simulation.
650 0 _aComputer graphics.
650 1 4 _aComputer Science.
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
650 2 4 _aSimulation and Modeling.
700 1 _aLin, Feng.
_eauthor.
700 1 _aSeah, Hock Soon.
_eauthor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783319510309
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-319-51031-6
912 _aZDB-2-SCS
942 _cEBK
999 _c56165
_d56165