000 | 03738nam a22004935i 4500 | ||
---|---|---|---|
001 | 978-3-319-51031-6 | ||
003 | DE-He213 | ||
005 | 20200421111852.0 | ||
007 | cr nn 008mamaa | ||
008 | 161222s2016 gw | s |||| 0|eng d | ||
020 |
_a9783319510316 _9978-3-319-51031-6 |
||
024 | 7 |
_a10.1007/978-3-319-51031-6 _2doi |
|
050 | 4 | _aT385 | |
050 | 4 | _aTA1637-1638 | |
050 | 4 | _aTK7882.P3 | |
072 | 7 |
_aUYQV _2bicssc |
|
072 | 7 |
_aCOM016000 _2bisacsh |
|
082 | 0 | 4 |
_a006.6 _223 |
100 | 1 |
_aCai, Jianping. _eauthor. |
|
245 | 1 | 0 |
_aGraphical Simulation of Deformable Models _h[electronic resource] / _cby Jianping Cai, Feng Lin, Hock Soon Seah. |
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2016. |
|
300 |
_aXIX, 107 p. 51 illus., 50 illus. in color. _bonline resource. |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
||
347 |
_atext file _bPDF _2rda |
||
505 | 0 | _aIntroduction -- Mesh Representation of Deformable Models -- Dynamics Simulation in a Nutshell -- Fiber Controls in FEM Model for Transversely Isotropic Materials -- Dynamics Controls for Orthotropic Materials -- Skeletal Animation with Anisotropic Materials -- Discussions and Conclusions. | |
520 | _aThis book covers dynamic simulation of deformable objects, which is one of the most challenging tasks in computer graphics and visualization. It focuses on the simulation of deformable models with anisotropic materials, one of the less common approaches in the existing research. Both physically-based and geometrically-based approaches are examined. The authors start with transversely isotropic materials for the simulation of deformable objects with fibrous structures. Next, they introduce a fiber-field incorporated corotational finite element model (CLFEM) that works directly with a constitutive model of transversely isotropic material. A smooth fiber-field is used to establish the local frames for each element. To introduce deformation simulation for orthotropic materials, an orthotropic deformation controlling frame-field is conceptualized and a frame construction tool is developed for users to define the desired material properties. The orthotropic frame-field is coupled with the CLFEM model to complete an orthotropic deformable model. Finally, the authors present an integrated real-time system for animation of skeletal characters with anisotropic tissues. To solve the problems of volume distortion and high computational costs, a strain-based PBD framework for skeletal animation is explained; natural secondary motion of soft tissues is another benefit. The book is written for those researchers who would like to develop their own algorithms. The key mathematical and computational concepts are presented together with illustrations and working examples. It can also be used as a reference book for graduate students and senior undergraduates in the areas of computer graphics, computer animation, and virtual reality. Academics, researchers, and professionals will find this to be an exceptional resource. | ||
650 | 0 | _aComputer science. | |
650 | 0 | _aComputer simulation. | |
650 | 0 | _aComputer graphics. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aComputer Imaging, Vision, Pattern Recognition and Graphics. |
650 | 2 | 4 | _aSimulation and Modeling. |
700 | 1 |
_aLin, Feng. _eauthor. |
|
700 | 1 |
_aSeah, Hock Soon. _eauthor. |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783319510309 |
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-319-51031-6 |
912 | _aZDB-2-SCS | ||
942 | _cEBK | ||
999 |
_c56165 _d56165 |