000 03500nam a22005415i 4500
001 978-3-319-10190-3
003 DE-He213
005 20200421112038.0
007 cr nn 008mamaa
008 150618s2015 gw | s |||| 0|eng d
020 _a9783319101903
_9978-3-319-10190-3
024 7 _a10.1007/978-3-319-10190-3
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZG
_2bicssc
072 7 _aCOM070000
_2bisacsh
082 0 4 _a005.437
_223
082 0 4 _a4.019
_223
245 1 0 _aImmersed in Media
_h[electronic resource] :
_bTelepresence Theory, Measurement & Technology /
_cedited by Matthew Lombard, Frank Biocca, Jonathan Freeman, Wijnand IJsselsteijn, Rachel J. Schaevitz.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2015.
300 _aXIV, 332 p. 29 illus., 11 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aLighting a Path While Immersed in Presence: A Wayward Introduction -- Defining Presence -- Presence: Form, Content and Consciousness -- Affect, Availability and Presence -- Intention, Action, Self and Other: An Evolutionary Model of Presence -- An Action Based Approach to Presence -- Spatial Presence Theory: State of the Art and Challenges Ahead -- Ways to Measure Presence: Review and Future Directions -- An Integrative Approach to Presence and Self-Motion Perception Research -- Patterns of Place: An Integrated Approach for the Design and Evaluation of Real and Virtual Environments -- Collaboration in Immersive and Non-Immersive Virtual Environments -- Presence-Inducing Media for Mental Health Applications.
520 _aHighlights key research currently being undertaken within the field of telepresence, providing the most detailed account of the field to date, advancing our understanding of a fundamental property of all media - the illusion of presence; the sense of "being there" inside a virtual environment, with actual or virtual others. This collection has been put together by leading international scholars from America, Europe, and Asia. Together, they describe the state-of-the-art in presence theory, research and technology design for an advanced academic audience. Immersed in Media provides research that can help designers optimize presence for users of advanced media technologies such as virtual and augmented reality, collaborative social media, robotics, and artificial intelligence and lead us to better understand human cognition, emotion and behaviour.
650 0 _aComputer science.
650 0 _aUser interfaces (Computer systems).
650 0 _aComputer graphics.
650 0 _aApplication software.
650 1 4 _aComputer Science.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aComputer Applications.
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
700 1 _aLombard, Matthew.
_eeditor.
700 1 _aBiocca, Frank.
_eeditor.
700 1 _aFreeman, Jonathan.
_eeditor.
700 1 _aIJsselsteijn, Wijnand.
_eeditor.
700 1 _aSchaevitz, Rachel J.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783319101897
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-319-10190-3
912 _aZDB-2-SCS
942 _cEBK
999 _c56500
_d56500