000 03618nam a22006135i 4500
001 978-3-319-46152-6
003 DE-He213
005 20200421112045.0
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008 161005s2016 gw | s |||| 0|eng d
020 _a9783319461526
_9978-3-319-46152-6
024 7 _a10.1007/978-3-319-46152-6
_2doi
050 4 _aQA75.5-76.95
072 7 _aUKP
_2bicssc
072 7 _aCOM050000
_2bisacsh
082 0 4 _a004.16
_223
245 1 0 _aEntertainment Computing and Serious Games
_h[electronic resource] :
_bInternational GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers /
_cedited by Ralf D�orner, Stefan G�obel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2016.
300 _aVIII, 541 p. 96 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v9970
505 0 _aIntroduction to the GI‐Dagstuhl Book on Entertainment Computing and Serious Games -- A Brief History of Games -- Ethical Stewardship: Designing Serious Games Seriously -- The Serious Games Ecosystem: Interdisciplinary and Intercontextual Praxis -- Processes and Models for Serious Game Design and Development -- Taxonomy of Game Development Approaches -- Serious Games Architectures and Engines -- Content Generation for Serious Games -- Games for Learning -- Games for Health -- Serious Games Evaluation: Process, Models and Concepts -- The Experimental Method as an Evaluation Tool in Serious Games Research and Development -- Operationalization and Measurement of Evaluation Constructs -- Personalized and Adaptive Serious Games -- Embodied Interaction in Play: Body‐Based and Natural Interaction in Games -- Affective Computing in Games -- Social Network Games -- Pervasive Games -- Storytelling in Serious Games.
520 _aThe aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schlo� Dagstuhl in July 2015. .
650 0 _aComputer science.
650 0 _aMultimedia information systems.
650 0 _aUser interfaces (Computer systems).
650 0 _aComputer graphics.
650 0 _aEducation
_xData processing.
650 0 _aPersonal computers.
650 1 4 _aComputer Science.
650 2 4 _aPersonal Computing.
650 2 4 _aInformation Systems Applications (incl. Internet).
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aMultimedia Information Systems.
650 2 4 _aComputers and Education.
650 2 4 _aComputer Graphics.
700 1 _aD�orner, Ralf.
_eeditor.
700 1 _aG�obel, Stefan.
_eeditor.
700 1 _aKickmeier-Rust, Michael.
_eeditor.
700 1 _aMasuch, Maic.
_eeditor.
700 1 _aZweig, Katharina.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783319461519
830 0 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v9970
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-319-46152-6
912 _aZDB-2-SCS
912 _aZDB-2-LNC
942 _cEBK
999 _c56896
_d56896