000 03021nam a22005175i 4500
001 978-3-319-21323-1
003 DE-He213
005 20200421112049.0
007 cr nn 008mamaa
008 150824s2015 gw | s |||| 0|eng d
020 _a9783319213231
_9978-3-319-21323-1
024 7 _a10.1007/978-3-319-21323-1
_2doi
050 4 _aTK7874.6
072 7 _aUYQE
_2bicssc
072 7 _aCOM025000
_2bisacsh
082 0 4 _a004.6
_223
245 1 0 _aMobile Services for Toy Computing
_h[electronic resource] /
_cedited by Patrick C. K. Hung.
250 _a1st ed. 2015.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2015.
300 _aVIII, 192 p. 110 illus., 105 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aInternational Series on Computer Entertainment and Media Technology,
_x2364-947X
505 0 _aIntroduction to Toy Computing.- Toy Computing Background -- Mobile Computing Toys: Marketing Challenges and Implications -- Toys and Mobile Applications: Current Trends and Related Security Issues -- Emerging Human-Toy Interaction Techniques with Augmented and Mixed Reality -- Advanced Sound Integration for Toy-Based Computing.- Augmented Reality for Mobile Service of Film-Induced Tourism App -- Privacy Requirements in Toy Computing -- Case Study: Approaching the Learning of Kanji through Augmented Toys in Japan.
520 _aThe goal of this book is to crystallize the emerging mobile computing technologies and trends by focusing on the most promising solutions in services computing. The book will provide clear proof that mobile technologies are playing an increasingly important and critical role in supporting toy computing. The goal of this book is to bring together academics and practitioners to describe the use and synergy between the above-mentioned technologies. This book is intended for researchers and students working in computer science and engineering, as well as toy industry technology providers, having particular interests in mobile services.
650 0 _aComputer science.
650 0 _aSpecial purpose computers.
650 0 _aUser interfaces (Computer systems).
650 0 _aElectronics.
650 0 _aMicroelectronics.
650 1 4 _aComputer Science.
650 2 4 _aSpecial Purpose and Application-Based Systems.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aElectronics and Microelectronics, Instrumentation.
700 1 _aHung, Patrick C. K.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783319213224
830 0 _aInternational Series on Computer Entertainment and Media Technology,
_x2364-947X
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-319-21323-1
912 _aZDB-2-SCS
942 _cEBK
999 _c57095
_d57095