000 | 03328nam a22006015i 4500 | ||
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001 | 978-3-319-24589-8 | ||
003 | DE-He213 | ||
005 | 20200421112219.0 | ||
007 | cr nn 008mamaa | ||
008 | 150924s2015 gw | s |||| 0|eng d | ||
020 |
_a9783319245898 _9978-3-319-24589-8 |
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024 | 7 |
_a10.1007/978-3-319-24589-8 _2doi |
|
050 | 4 | _aQA75.5-76.95 | |
072 | 7 |
_aUKP _2bicssc |
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072 | 7 |
_aCOM050000 _2bisacsh |
|
082 | 0 | 4 |
_a004.16 _223 |
245 | 1 | 0 |
_aEntertainment Computing - ICEC 2015 _h[electronic resource] : _b14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings / _cedited by Konstantinos Chorianopoulos, Monica Divitini, Jannicke Baalsrud Hauge, Letizia Jaccheri, Rainer Malaka. |
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2015. |
|
300 |
_aXVI, 583 p. 168 illus. in color. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v9353 |
|
505 | 0 | _aComputer games -- Serious games for learning -- Interactive games -- Design and evaluation methods for Entertainment Computing; Digital storytelling -- Games for health and well-being -- Digital art and installations; Artificial intelligence and machine learning for entertainment -- Interactive television and entertainment. | |
520 | _aThis book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment. | ||
650 | 0 | _aComputer science. | |
650 | 0 | _aUser interfaces (Computer systems). | |
650 | 0 | _aArtificial intelligence. | |
650 | 0 | _aComputer graphics. | |
650 | 0 | _aPersonal computers. | |
650 | 0 | _aMultimedia systems. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aPersonal Computing. |
650 | 2 | 4 | _aUser Interfaces and Human Computer Interaction. |
650 | 2 | 4 | _aComputer Graphics. |
650 | 2 | 4 | _aMedia Design. |
650 | 2 | 4 | _aArtificial Intelligence (incl. Robotics). |
700 | 1 |
_aChorianopoulos, Konstantinos. _eeditor. |
|
700 | 1 |
_aDivitini, Monica. _eeditor. |
|
700 | 1 |
_aBaalsrud Hauge, Jannicke. _eeditor. |
|
700 | 1 |
_aJaccheri, Letizia. _eeditor. |
|
700 | 1 |
_aMalaka, Rainer. _eeditor. |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783319245881 |
830 | 0 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v9353 |
|
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-319-24589-8 |
912 | _aZDB-2-SCS | ||
912 | _aZDB-2-LNC | ||
942 | _cEBK | ||
999 |
_c57306 _d57306 |