000 04009nam a22005895i 4500
001 978-1-4471-5370-2
003 DE-He213
005 20200421112224.0
007 cr nn 008mamaa
008 130827s2013 xxk| s |||| 0|eng d
020 _a9781447153702
_9978-1-4471-5370-2
024 7 _a10.1007/978-1-4471-5370-2
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZG
_2bicssc
072 7 _aCOM070000
_2bisacsh
082 0 4 _a005.437
_223
082 0 4 _a4.019
_223
245 1 0 _aUnderstanding Learning in Virtual Worlds
_h[electronic resource] /
_cedited by Mark Childs, Anna Peachey.
264 1 _aLondon :
_bSpringer London :
_bImprint: Springer,
_c2013.
300 _aXXII, 179 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aHuman-Computer Interaction Series,
_x1571-5035
505 0 _aEditors' Introduction -- An Alternative (to) Reality -- Guidelines for Conducting Text Based Interviews in Virtual Worlds -- Designing for Hybrid Learning Environments in a Science Museum: Inter-professional Conceptualisations of Space -- An Examination of Student Engagement, Knowledge Creation and Expansive Learning in a Virtual World -- The Strength of Cohesive Ties: Discursive Construction of an Online Learning Community -- +SPACES: Serious Games for Role-Playing Government Policies -- Avatars, Art and Aspirations: The Creative Potential for Learning in the Virtual World -- Second Language Acquisition by Immersive and Collaborative Task-based Learning in a Virtual World -- Do Virtual Worlds Support Engaging Social Conferencing?
520 _aSince the publication of the companion volume Researching Learning in Virtual Worlds in 2010, there has been a growth not only in the range and number of educational initiatives taking place in virtual worlds, but also in the depth of analysis of the nature of that education. Understanding Learning in Virtual Worlds reflects those changes through a collection of chapters that are extended versions of research presented at the second Researching Learning in Virtual Environments conference (ReLIVE 11), an international conference hosted by the Open University UK. Included in this book are chapters that explore the philosophical and methodological underpinnings of understanding learning in virtual worlds, identify and analyse the factors that support learning in these environments, and present case studies that demonstrate some of the various ways in which virtual worlds can be applied to facilitate learning and teaching. The links between learning in a virtual world and learning in the physical world are made apparent throughout, and the authors reveal how understanding learning in one informs the other. Understanding Learning in Virtual Worlds is an important book not only to those who teach in virtual worlds, but to anyone for whom understanding learning, in all its forms, is of interest.
650 0 _aComputer science.
650 0 _aOntology.
650 0 _aUser interfaces (Computer systems).
650 0 _aApplication software.
650 0 _aEducation
_xData processing.
650 0 _aEducational technology.
650 1 4 _aComputer Science.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aComputers and Education.
650 2 4 _aEducational Technology.
650 2 4 _aComputer Appl. in Social and Behavioral Sciences.
650 2 4 _aComputer Appl. in Arts and Humanities.
650 2 4 _aOntology.
700 1 _aChilds, Mark.
_eeditor.
700 1 _aPeachey, Anna.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781447153696
830 0 _aHuman-Computer Interaction Series,
_x1571-5035
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4471-5370-2
912 _aZDB-2-SCS
942 _cEBK
999 _c57595
_d57595