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001 978-1-4471-5397-9
003 DE-He213
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008 130916s2014 xxk| s |||| 0|eng d
020 _a9781447153979
_9978-1-4471-5397-9
024 7 _a10.1007/978-1-4471-5397-9
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZG
_2bicssc
072 7 _aCOM070000
_2bisacsh
082 0 4 _a005.437
_223
082 0 4 _a4.019
_223
100 1 _aal-Azzawi, Ali.
_eauthor.
245 1 0 _aExperience with Technology
_h[electronic resource] :
_bDynamics of User Experience with Mobile Media Devices /
_cby Ali al-Azzawi.
264 1 _aLondon :
_bSpringer London :
_bImprint: Springer,
_c2014.
300 _aXV, 142 p. 55 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSpringerBriefs in Computer Science,
_x2191-5768
505 0 _aForeword by David Frohlich and Margaret Wilson -- Preface -- Introduction -- Theories of Experience -- Measuring Experience -- Construct Dynamics: Interaction -- Construct Dynamics: Consumption -- ICE: A Model of Experience with Technology -- Conclusions -- Appendices.
520 _aWith a focus on gaining an empirically derived understanding of the underlying psychological dimensions and processes behind people's experiences with technology, this book contributes to the debate of user experience (UX) within several disciplines, including HCI, design and marketing. It analyses UX dynamics at various time scales, and explores the very nature of time and meaning in the context of UX. Experience with Technology uses personal construct theory (PCT) as a theoretical and methodological starting point to this project. Major case-studies are described that examine people's experiences with mobile media devices. The results show a group of super-ordinate constructs that, upon interaction, undergo a change in the way they vary and relate to each other, as well as the development of a high reliability UX-Scale. The book concludes by proposing the ICE (Interaction, Construction, and Evaluation) model of UX that consolidates its findings into a workable framework of UX. The proposed framework will be of particular use to designers and practitioners, and forms an empirically grounded starting point for further research.
650 0 _aComputer science.
650 0 _aUser interfaces (Computer systems).
650 0 _aPsychology
_xMethodology.
650 0 _aPsychological measurement.
650 1 4 _aComputer Science.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aPsychological Methods/Evaluation.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781447153962
830 0 _aSpringerBriefs in Computer Science,
_x2191-5768
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4471-5397-9
912 _aZDB-2-SCS
942 _cEBK
999 _c57639
_d57639