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001 978-1-4939-0965-0
003 DE-He213
005 20200421112226.0
007 cr nn 008mamaa
008 140801s2014 xxu| s |||| 0|eng d
020 _a9781493909650
_9978-1-4939-0965-0
024 7 _a10.1007/978-1-4939-0965-0
_2doi
050 4 _aQA76.575
072 7 _aUG
_2bicssc
072 7 _aCOM034000
_2bisacsh
082 0 4 _a006.7
_223
245 1 0 _aDigital Da Vinci
_h[electronic resource] :
_bComputers in the Arts and Sciences /
_cedited by Newton Lee.
264 1 _aNew York, NY :
_bSpringer New York :
_bImprint: Springer,
_c2014.
300 _aXIX, 292 p. 137 illus., 107 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aFrom a Pin-Up Girl to Star Trek's Holodeck: Artificial Intelligence and Cyborgs -- Experimental Creative Practices -- Repeating Circles, Changing Stars: Learning from the Medieval Art of Visual Computation -- Brain, Technology and Creativity, Brainart: A BCI-Based Entertainment Tool to Enact Creativity and Create Drawing From Cerebral Rhythms -- Video Ergo Sum: An Artist's Thoughts on Inventing with Computer Technology in the Creation of Artworks -- Wasting Time? Art, Science and New Experience, Examining the Artwork, Know More (House of Commons) -- The Information Train -- The Quartic Process Model for Developing Serious Games: 'Green My Place' Case Study -- 3-D Manufacturing: The Beginning of Common Creativity Revolution -- Recursive Digital Fabrication of Trans-Phenomenal Artifacts -- Human-Robotic Interaction in Prepare Environments: Introducing an Element of Surprise by Reassigning Identities in Familiar Objects -- The Message of Media Machines.
520 _a"Science is art," said Regina Dugan, senior executive at Google and former director of DARPA. "It is the process of creating something that never exists before. ... It makes us ask new questions about ourselves, others; about ethics, the future." This second volume of the Digital Da Vinci book series leads the discussions on the world's first computer art in the 1950s and the actualization of Star Trek's holodeck in the future with the help of artificial intelligence and cyborgs. In this book, Gavin Sade describes experimental creative practices that bring together arts, science and technology in imaginative ways; Mine �Ozkar expounds visual computation for good designs based on repetition and variation; Raffaella Folgieri, Claudio Lucchiari, Marco Granato and Daniele Grechi introduce BrainArt, a brain-computer interface that allows users to create drawings using their own cerebral rhythms; Nathan Cohen explores artificially created spaces that enhance spatial awareness and challenge our perception of what we encounter; Keith Armstrong discusses embodied experiences that affect the mind and body of participating audiences; Diomidis Spinellis uses Etoys and Squeak in a scientific experiment to teach the concept of physical computing; Benjamin Cowley explains the massively multiplayer online game "Green My Place" aimed at achieving behavior transformation in energy awareness; Robert Niewiadomski and Dennis Anderson portray 3-D manufacturing as the beginning of common creativity revolution; Stephen Barrass takes 3-D printing to another dimension by fabricating an object from a sound recording; Mari Velonaki examines the element of surprise and touch sensing in human-robot interaction; and Roman Danylak surveys the media machines in light of Marshall McLuhan's dictum "the medium is the message." Digital Da Vinci: Computers in the Arts and Sciences is dedicated to polymathic education and interdisciplinary studies in the digital age empowered by computer science. Educators and researchers ought to encourage the new generation of scholars to become as well rounded as a Renaissance man or woman.
650 0 _aComputer science.
650 0 _aMultimedia information systems.
650 0 _aUser interfaces (Computer systems).
650 0 _aArtificial intelligence.
650 0 _aApplication software.
650 0 _aMathematics.
650 1 4 _aComputer Science.
650 2 4 _aMultimedia Information Systems.
650 2 4 _aArtificial Intelligence (incl. Robotics).
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aComputer Appl. in Arts and Humanities.
650 2 4 _aMathematics in Art and Architecture.
700 1 _aLee, Newton.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781493909643
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4939-0965-0
912 _aZDB-2-SCS
942 _cEBK
999 _c57671
_d57671