000 | 03077nam a22005295i 4500 | ||
---|---|---|---|
001 | 978-3-319-25793-8 | ||
003 | DE-He213 | ||
005 | 20200421112227.0 | ||
007 | cr nn 008mamaa | ||
008 | 151209s2015 gw | s |||| 0|eng d | ||
020 |
_a9783319257938 _9978-3-319-25793-8 |
||
024 | 7 |
_a10.1007/978-3-319-25793-8 _2doi |
|
050 | 4 | _aQA76.575 | |
050 | 4 | _aN7433.94 | |
072 | 7 |
_aUG _2bicssc |
|
072 | 7 |
_aCOM034000 _2bisacsh |
|
072 | 7 |
_aBUS070060 _2bisacsh |
|
082 | 0 | 4 |
_a006.7 _223 |
100 | 1 |
_aLemle, Elise. _eauthor. |
|
245 | 1 | 0 |
_aTwo Bit Circus and the Future of Entertainment _h[electronic resource] / _cby Elise Lemle, Katherine Bomkamp, Marcella Klein Williams, Elizabeth Cutbirth. |
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2015. |
|
300 |
_aXVI, 47 p. 38 illus., 7 illus. in color. _bonline resource. |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
||
347 |
_atext file _bPDF _2rda |
||
490 | 1 |
_aSpringerBriefs in Computer Science, _x2191-5768 |
|
505 | 0 | _aSwinging from Digital Playgrounds -- At the Intersection of Digital and Physical Play: The Lifecycle of a Two Bit Circus Game -- Story Room: The Computer as Live-action Storyteller for Adaptive Game Play -- Virtual Reality and the Future of Entertainment -- Interview with Brent N. Bushnell, Co-Founder and CEO of Two Bit Circus. | |
520 | _aThis brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways they apply computer science to a wide variety of applications, including interactive games, immersive adventures, and virtual reality. The authors demonstrate how technology can encourage children and adults to become more comfortable with the STEAM field. Educators and people interested in the ways that innovation and technology can solve current problems in entertainment, healthcare, education, and business will find this brief a valuable resource. Two Bit Circus creates unique productions that encourage playful collaboration across multiple platforms in interactive and meaningful ways. The company produces high tech games and immersive entertainment experiences that merge physical and digital play. | ||
650 | 0 | _aComputer science. | |
650 | 0 | _aUser interfaces (Computer systems). | |
650 | 0 | _aMultimedia systems. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aMedia Design. |
650 | 2 | 4 | _aUser Interfaces and Human Computer Interaction. |
700 | 1 |
_aBomkamp, Katherine. _eauthor. |
|
700 | 1 |
_aWilliams, Marcella Klein. _eauthor. |
|
700 | 1 |
_aCutbirth, Elizabeth. _eauthor. |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783319257914 |
830 | 0 |
_aSpringerBriefs in Computer Science, _x2191-5768 |
|
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-319-25793-8 |
912 | _aZDB-2-SCS | ||
942 | _cEBK | ||
999 |
_c57764 _d57764 |