000 03314nam a22005415i 4500
001 978-3-319-30270-6
003 DE-He213
005 20200421112231.0
007 cr nn 008mamaa
008 160421s2016 gw | s |||| 0|eng d
020 _a9783319302706
_9978-3-319-30270-6
024 7 _a10.1007/978-3-319-30270-6
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZG
_2bicssc
072 7 _aCOM070000
_2bisacsh
082 0 4 _a005.437
_223
082 0 4 _a4.019
_223
100 1 _aBoy, Guy Andr�e.
_eauthor.
245 1 0 _aTangible Interactive Systems
_h[electronic resource] :
_bGrasping the Real World with Computers /
_cby Guy Andr�e Boy.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2016.
300 _aXII, 212 p. 61 illus., 38 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aHuman-Computer Interaction Series,
_x1571-5035
505 0 _aPreface -- Introduction -- Looking for Tangibility -- Concepts and Tools for Designers -- Innovation -- Complexity -- Flexibility -- Maturity -- Stability -- Sustainability -- Arts -- Conclusion.
520 _aDistinguishing between tangible user interfaces (TUI) and tangible interactive systems (TISs),this book takes into account not only the user interfaces but also looks at how interaction can be enabled by using digital information through the physical environment. TISs go far beyond the concept of tangible user interfaces, addressing large complex systems in the framework of human-centred design and putting the human at the center of the design process from the start. How can human-centered designers grasp the real world with computers? This question is explored by looking at concepts such as innovation, complexity, flexibility, maturity, stability, sustainability and art to see whether we can assess both physical and figurative tangibility during the design process before product delivery. Concepts like creativity, design thinking and team spirit are fundamental to TIS's human-centered design, and are presented together with human-systems integration (HSI), agile development and formative evaluations to build a greater understanding of this new area of research. Tangible Interactive Systems would be an essential read to designers, academics and other professionals concerned with product design within HCI, industrial design, virtual engineering and other related areas.
650 0 _aComputer science.
650 0 _aSoftware engineering.
650 0 _aUser interfaces (Computer systems).
650 0 _aComputer simulation.
650 0 _aGraphic design.
650 1 4 _aComputer Science.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aSoftware Engineering.
650 2 4 _aInteraction Design.
650 2 4 _aSimulation and Modeling.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783319302690
830 0 _aHuman-Computer Interaction Series,
_x1571-5035
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-319-30270-6
912 _aZDB-2-SCS
942 _cEBK
999 _c57969
_d57969