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020 _a9783319074641
_9978-3-319-07464-1
024 7 _a10.1007/978-3-319-07464-1
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZG
_2bicssc
072 7 _aCOM070000
_2bisacsh
082 0 4 _a005.437
_223
082 0 4 _a4.019
_223
245 1 0 _aVirtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality
_h[electronic resource] :
_b6th International Conference, VAMR 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part II /
_cedited by Randall Shumaker, Stephanie Lackey.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2014.
300 _aXXVIII, 480 p. 217 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v8526
505 0 _aVAMR in education and cultural heritage -- Games and entertainment -- Medical, health and rehabilitation applications -- Industrial, safety and military applications.
520 _aThe two-volume set LNCS 8525-8526 constitutes the refereed proceedings of the 6th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCI 2014, in Heraklion, Crete, Greece, in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 82 contributions included in the VAMR proceedings were carefully reviewed and selected for inclusion in this two-volume set. The 43 papers included in this volume are organized in the following topical sections: VAMR in education and cultural heritage; games and entertainment; medical, health and rehabilitation applications; industrial, safety and military applications.
650 0 _aComputer science.
650 0 _aUser interfaces (Computer systems).
650 0 _aArtificial intelligence.
650 0 _aApplication software.
650 0 _aComputers and civilization.
650 0 _aMultimedia systems.
650 1 4 _aComputer Science.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aMedia Design.
650 2 4 _aComputers and Society.
650 2 4 _aArtificial Intelligence (incl. Robotics).
650 2 4 _aComputer Applications.
700 1 _aShumaker, Randall.
_eeditor.
700 1 _aLackey, Stephanie.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783319074634
830 0 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v8526
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-319-07464-1
912 _aZDB-2-SCS
912 _aZDB-2-LNC
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