000 | 02538nam a22004335i 4500 | ||
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001 | 978-3-658-04910-2 | ||
003 | DE-He213 | ||
005 | 20200421112232.0 | ||
007 | cr nn 008mamaa | ||
008 | 140123s2014 gw | s |||| 0|eng d | ||
020 |
_a9783658049102 _9978-3-658-04910-2 |
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024 | 7 |
_a10.1007/978-3-658-04910-2 _2doi |
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050 | 4 | _aQA76.9.C65 | |
072 | 7 |
_aUGK _2bicssc |
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072 | 7 |
_aCOM072000 _2bisacsh |
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082 | 0 | 4 |
_a003.3 _223 |
100 | 1 |
_aEndrass, Birgit. _eauthor. |
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245 | 1 | 0 |
_aCultural Diversity for Virtual Characters _h[electronic resource] : _bInvestigating Behavioral Aspects across Cultures / _cby Birgit Endrass. |
264 | 1 |
_aWiesbaden : _bSpringer Fachmedien Wiesbaden : _bImprint: Springer Vieweg, _c2014. |
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300 |
_aXIV, 237 p. 57 illus. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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520 | _aCulture plays a crucial role in our lives. Depending on our cultural background, we judge on and react to everything that we encounter. Subtle differences in behavior can lead to misunderstandings or even culture shock. In a similar manner, virtual characters can be declined by certain user groups when showing culturally inappropriate behavior. But how can social aspects such as culture be integrated into the behavioral models of virtual characters? Birgit Endrass addresses this question by carrying out a hybrid approach that is based on theoretical background from the social sciences as well as a multimodal corpus analysis, and exemplified the approach for the German and Japanese cultures. For this purpose, different methods from artificial intelligence and multiagent systems are applied and simulated with a virtual character system. Contents Virtual Agents Behavioral Models Culture: The German and Japanese Cultures Target Groups Academics and practitioners in the fields of Virtual Agents, Autonomous Agents, Human Factors, Multimedia. | ||
650 | 0 | _aComputer science. | |
650 | 0 | _aArtificial intelligence. | |
650 | 0 | _aComputer simulation. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aSimulation and Modeling. |
650 | 2 | 4 | _aArtificial Intelligence (incl. Robotics). |
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783658049096 |
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-658-04910-2 |
912 | _aZDB-2-SCS | ||
942 | _cEBK | ||
999 |
_c58043 _d58043 |