000 04223nam a22005895i 4500
001 978-3-319-11623-5
003 DE-He213
005 20200421112543.0
007 cr nn 008mamaa
008 141003s2014 gw | s |||| 0|eng d
020 _a9783319116235
_9978-3-319-11623-5
024 7 _a10.1007/978-3-319-11623-5
_2doi
050 4 _aQA75.5-76.95
072 7 _aUKP
_2bicssc
072 7 _aCOM050000
_2bisacsh
082 0 4 _a004.16
_223
245 1 0 _aSerious Games Development and Applications
_h[electronic resource] :
_b5th International Conference, SGDA 2014, Berlin, Germany, October 9-10, 2014. Proceedings /
_cedited by Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2014.
300 _aXII, 226 p. 74 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v8778
505 0 _aGames for Health -- PhysioVinci - A First Approach on a Physical Rehabilitation Game -- A Pilot Evaluation of a Therapeutic Game Applied to Small Animal Phobia Treatment -- Effect of Ecological Gestures on the Immersion of the Player in a Serious Game -- Using Serious Games for Cognitive Disabilities -- Atmosphaeres - 360◦ Video Environments for Stress and Pain Management -- Games for Medical Training -- Sense: An Interactive Learning Application that Visualizes the Nerve Supply of Face -- Sepsis Fast Track: A Serious Game for Medical Decision Making -- Serious Games for Children -- iBUAT: Paper Prototyping of Interactive Game Design Authoring Tool for Children -- A Review of Serious Games for Children with Autism Spectrum Disorders (ASD) -- Jumru 5s - A Game Engine for Serious Games -- Music and Sound Effects -- Serious Music Game Design and Testing -- Immersive Composition for Sensory Rehabilitation: 3D Visualisation, Surround Sound, and Synthesised Music to Provoke Catharsis and Healing -- Games for Other Purposes -- Gaming the Future of the Ocean: The Marine Spatial Planning Challenge 2050 -- Off the Beaten Track! The Infinite Scotland Serious Game Design Approach -- Measuring the Commercial Outcomes of Serious Games in Companies - A Review -- Designing and Testing a Racing Car Serious Game Module -- The Construction of Serious Games Supporting Creativity in Student Labs -- Game Design and Theories -- The Choice of Serious Games and Gamification - A Case Study to Illustrate Key Differences.
520 _aThis book constitutes the refereed proceedings of the 5th International Conference on Serious Games Development and Applications, SGDA 2014, held in Berlin, Germany, in October 2014. The 14 revised full papers presented together with 4 short papers were carefully reviewed and selected from 31 submissions. The focus of the papers was on the following: games for health, games for medical training, serious games for children, music and sound effects, games for other purposes, and game design and theories.
650 0 _aComputer science.
650 0 _aUser interfaces (Computer systems).
650 0 _aArtificial intelligence.
650 0 _aEducation
_xData processing.
650 0 _aComputers and civilization.
650 0 _aPersonal computers.
650 1 4 _aComputer Science.
650 2 4 _aPersonal Computing.
650 2 4 _aComputers and Education.
650 2 4 _aArtificial Intelligence (incl. Robotics).
650 2 4 _aInformation Systems Applications (incl. Internet).
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aComputers and Society.
700 1 _aMa, Minhua.
_eeditor.
700 1 _aOliveira, Manuel Fradinho.
_eeditor.
700 1 _aBaalsrud Hauge, Jannicke.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783319116228
830 0 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v8778
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-319-11623-5
912 _aZDB-2-SCS
912 _aZDB-2-LNC
942 _cEBK
999 _c58373
_d58373