000 03272nam a22005895i 4500
001 978-3-319-07142-8
003 DE-He213
005 20200421112546.0
007 cr nn 008mamaa
008 140724s2014 gw | s |||| 0|eng d
020 _a9783319071428
_9978-3-319-07142-8
024 7 _a10.1007/978-3-319-07142-8
_2doi
050 4 _aQA76.76.A65
072 7 _aJ
_2bicssc
072 7 _aUB
_2bicssc
072 7 _aCOM018000
_2bisacsh
072 7 _aSOC000000
_2bisacsh
082 0 4 _a004
_223
245 1 0 _aPredicting Real World Behaviors from Virtual World Data
_h[electronic resource] /
_cedited by Muhammad Aurangzeb Ahmad, Cuihua Shen, Jaideep Srivastava, Noshir Contractor.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2014.
300 _aXIV, 118 p. 40 illus., 27 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSpringer Proceedings in Complexity,
_x2213-8684
505 0 _aPreface -- On The Problem of Predicting Real World Characteristics from Virtual Worlds -- The Use of Social Science Methods to Predict Player Characteristics from Avatar Observations -- Analyzing Effects of Public Communication onto Player Behavior in Massively Multiplayer Online Games -- Identifying User Demographic Traits through Virtual-World Language Use -- Predicting MMO Player Gender from In-Game Attributes using Machine Learning Models -- Predicting Links in Human Contact Networks using Online Social Proximity -- Identifying a Typology of Players Based on Longitudinal Game Data.
520 _aThis book addresses prediction, mining and analysis of offline characteristics and behaviors from online data and vice versa. Each chapter will focus on a different aspect of virtual worlds to real world prediction e.g., demographics, personality, location, etc. There is a growing body of literature that focuses on the similarities and differences between how people behave in the offline world vs. how they behave in these virtual environments. Data mining has aided in discovering interesting insights with respect to how people behave in these virtual environments.
650 0 _aComputer science.
650 0 _aApplication software.
650 0 _aMathematics.
650 0 _aSocial sciences.
650 0 _aSociophysics.
650 0 _aEconophysics.
650 1 4 _aComputer Science.
650 2 4 _aComputer Appl. in Social and Behavioral Sciences.
650 2 4 _aSocio- and Econophysics, Population and Evolutionary Models.
650 2 4 _aMethodology of the Social Sciences.
650 2 4 _aMathematics in the Humanities and Social Sciences.
700 1 _aAhmad, Muhammad Aurangzeb.
_eeditor.
700 1 _aShen, Cuihua.
_eeditor.
700 1 _aSrivastava, Jaideep.
_eeditor.
700 1 _aContractor, Noshir.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783319071411
830 0 _aSpringer Proceedings in Complexity,
_x2213-8684
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-319-07142-8
912 _aZDB-2-SCS
942 _cEBK
999 _c58601
_d58601