000 03865nam a22004935i 4500
001 978-3-319-29904-4
003 DE-He213
005 20200421112547.0
007 cr nn 008mamaa
008 160613s2016 gw | s |||| 0|eng d
020 _a9783319299044
_9978-3-319-29904-4
024 7 _a10.1007/978-3-319-29904-4
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZG
_2bicssc
072 7 _aCOM070000
_2bisacsh
082 0 4 _a005.437
_223
082 0 4 _a4.019
_223
245 1 0 _aGamer Psychology and Behavior
_h[electronic resource] /
_cedited by Barbaros Bostan.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2016.
300 _aXIV, 153 p. 29 illus., 25 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aInternational Series on Computer Entertainment and Media Technology,
_x2364-947X
505 0 _aViolent Video Games and Cognitive Processes: A Neuro-Psychological Approach -- Why Games Are Fun? The Reward System in the Human Brain -- Pleasure in Pain: How Accumulation in Gaming Systems can Lead to Grief -- Goal-Directed Player Behavior in Computer Games -- Designing and Playing to Protest: Looking Back to Gezi Games -- Psychological Player Profiling with Action Patterns -- Game Design and Gamer Psychology -- Self-Determination Theory in Game Contexts -- Explorations in Player Motivations: Gamer Profiles.
520 _aThis book provides an introduction and overview of the increasingly important topic of gamer psychology and behavior by presenting a range of theoretic perspectives and empirical evidence casting new light on understanding gamer behavior and designing interactive gaming experiences that maximize fun. This book aims to provide a snapshot on research approaches/advances in player psychology and behavior, discuss issues, solutions, challenges, and needs for player behavior research, and report gameplay experience and lessons as well as industry case studies from both social sciences and engineering perspectives. The nine chapters in this book, which are divided into three sections: Neuro-Psychology and Gaming; Player Behavior and Gameplay; Player Psychology and Motivations, do not represent all the topics in the psychology of gaming, however, they include a variety of topics in this field: the effects of violent video games on cognitive processes, the reward systems in the human brain and the concept of 'fun', goal-directed player behavior and game choices, psychological player profiling techniques, game design requirements and player psychology, motivational gamer profiles, and many more. This book is suitable for students and professionals with different disciplinary backgrounds such as computer science, design, software engineering, psychology, interactive media, and information systems. Students will be interested in the theory of gamer psychology and its impact on game design. Professionals will be interested in the fundamentals of gamer behavior and how interactive virtual environments can improve user experience.
650 0 _aComputer science.
650 0 _aUser interfaces (Computer systems).
650 0 _aPsychology.
650 1 4 _aComputer Science.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aPsychology, general.
700 1 _aBostan, Barbaros.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783319299037
830 0 _aInternational Series on Computer Entertainment and Media Technology,
_x2364-947X
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-319-29904-4
912 _aZDB-2-SCS
942 _cEBK
999 _c58658
_d58658