000 02998nam a22005655i 4500
001 978-3-319-18069-4
003 DE-He213
005 20200421112548.0
007 cr nn 008mamaa
008 150525s2015 gw | s |||| 0|eng d
020 _a9783319180694
_9978-3-319-18069-4
024 7 _a10.1007/978-3-319-18069-4
_2doi
050 4 _aQ342
072 7 _aUYQ
_2bicssc
072 7 _aCOM004000
_2bisacsh
082 0 4 _a006.3
_223
100 1 _aBarrett, Samuel.
_eauthor.
245 1 0 _aMaking Friends on the Fly: Advances in Ad Hoc Teamwork
_h[electronic resource] /
_cby Samuel Barrett.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2015.
300 _aXX, 144 p. 26 illus., 19 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aStudies in Computational Intelligence,
_x1860-949X ;
_v603
505 0 _aIntroduction -- Problem Description -- Background -- Related Work -- The PLASTIC Algorithms -- Theoretical Analysis of PLASTIC -- Empirical Evaluation -- Discussion and Conclusion.
520 _aThis book is devoted to the encounter and interaction of agents such as robots with other agents and describes how they cooperate with their previously unknown teammates, forming an Ad Hoc team. It presents a new algorithm, PLASTIC, that allows agents to quickly adapt to new teammates by reusing knowledge learned from previous teammates.  PLASTIC is instantiated in both a model-based approach, PLASTIC-Model, and a policy-based approach, PLASTIC-Policy.  In addition to reusing knowledge learned from previous teammates, PLASTIC also allows users to provide expert-knowledge and can use transfer learning (such as the new TwoStageTransfer algorithm) to quickly create models of new teammates when it has some information about its new teammates. The effectiveness of the algorithm is demonstrated on three domains, ranging from multi-armed bandits to simulated robot soccer games.
650 0 _aEngineering.
650 0 _aArtificial intelligence.
650 0 _aGame theory.
650 0 _aSociophysics.
650 0 _aEconophysics.
650 0 _aComputational intelligence.
650 0 _aRobotics.
650 0 _aAutomation.
650 1 4 _aEngineering.
650 2 4 _aComputational Intelligence.
650 2 4 _aGame Theory, Economics, Social and Behav. Sciences.
650 2 4 _aSocio- and Econophysics, Population and Evolutionary Models.
650 2 4 _aRobotics and Automation.
650 2 4 _aArtificial Intelligence (incl. Robotics).
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783319180687
830 0 _aStudies in Computational Intelligence,
_x1860-949X ;
_v603
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-319-18069-4
912 _aZDB-2-ENG
942 _cEBK
999 _c58710
_d58710