000 | 02998nam a22005655i 4500 | ||
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001 | 978-3-319-18069-4 | ||
003 | DE-He213 | ||
005 | 20200421112548.0 | ||
007 | cr nn 008mamaa | ||
008 | 150525s2015 gw | s |||| 0|eng d | ||
020 |
_a9783319180694 _9978-3-319-18069-4 |
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024 | 7 |
_a10.1007/978-3-319-18069-4 _2doi |
|
050 | 4 | _aQ342 | |
072 | 7 |
_aUYQ _2bicssc |
|
072 | 7 |
_aCOM004000 _2bisacsh |
|
082 | 0 | 4 |
_a006.3 _223 |
100 | 1 |
_aBarrett, Samuel. _eauthor. |
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245 | 1 | 0 |
_aMaking Friends on the Fly: Advances in Ad Hoc Teamwork _h[electronic resource] / _cby Samuel Barrett. |
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2015. |
|
300 |
_aXX, 144 p. 26 illus., 19 illus. in color. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aStudies in Computational Intelligence, _x1860-949X ; _v603 |
|
505 | 0 | _aIntroduction -- Problem Description -- Background -- Related Work -- The PLASTIC Algorithms -- Theoretical Analysis of PLASTIC -- Empirical Evaluation -- Discussion and Conclusion. | |
520 | _aThis book is devoted to the encounter and interaction of agents such as robots with other agents and describes how they cooperate with their previously unknown teammates, forming an Ad Hoc team. It presents a new algorithm, PLASTIC, that allows agents to quickly adapt to new teammates by reusing knowledge learned from previous teammates. PLASTIC is instantiated in both a model-based approach, PLASTIC-Model, and a policy-based approach, PLASTIC-Policy. In addition to reusing knowledge learned from previous teammates, PLASTIC also allows users to provide expert-knowledge and can use transfer learning (such as the new TwoStageTransfer algorithm) to quickly create models of new teammates when it has some information about its new teammates. The effectiveness of the algorithm is demonstrated on three domains, ranging from multi-armed bandits to simulated robot soccer games. | ||
650 | 0 | _aEngineering. | |
650 | 0 | _aArtificial intelligence. | |
650 | 0 | _aGame theory. | |
650 | 0 | _aSociophysics. | |
650 | 0 | _aEconophysics. | |
650 | 0 | _aComputational intelligence. | |
650 | 0 | _aRobotics. | |
650 | 0 | _aAutomation. | |
650 | 1 | 4 | _aEngineering. |
650 | 2 | 4 | _aComputational Intelligence. |
650 | 2 | 4 | _aGame Theory, Economics, Social and Behav. Sciences. |
650 | 2 | 4 | _aSocio- and Econophysics, Population and Evolutionary Models. |
650 | 2 | 4 | _aRobotics and Automation. |
650 | 2 | 4 | _aArtificial Intelligence (incl. Robotics). |
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783319180687 |
830 | 0 |
_aStudies in Computational Intelligence, _x1860-949X ; _v603 |
|
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-319-18069-4 |
912 | _aZDB-2-ENG | ||
942 | _cEBK | ||
999 |
_c58710 _d58710 |