000 | 03148nam a22006135i 4500 | ||
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001 | 978-3-319-45841-0 | ||
003 | DE-He213 | ||
005 | 20200421112551.0 | ||
007 | cr nn 008mamaa | ||
008 | 160902s2016 gw | s |||| 0|eng d | ||
020 |
_a9783319458410 _9978-3-319-45841-0 |
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024 | 7 |
_a10.1007/978-3-319-45841-0 _2doi |
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050 | 4 | _aQA75.5-76.95 | |
072 | 7 |
_aUKP _2bicssc |
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_aCOM050000 _2bisacsh |
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_a004.16 _223 |
245 | 1 | 0 |
_aSerious Games _h[electronic resource] : _bSecond Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, Proceedings / _cedited by Tim Marsh, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Stefan G�obel. |
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2016. |
|
300 |
_aXXVI, 308 p. 114 illus., 105 illus. in color. _bonline resource. |
||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v9894 |
|
505 | 0 | _aHealth, well-being and accessibility -- Education, learning and training -- Science, nature and heritage -- Design, development and analysis -- Poster papers -- Exhibits. | |
520 | _aThis book constitutes the proceedings of the Second Joint International Conference on Serious Games, JCSG 2016, held in Brisbane, QLD, Australia, in September 2016. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays. The total of 36 full papers and 5 short papers was carefully reviewed and selected from numerous submissions. The papers were organized in topical sections named: health, well-being and accessibility; education, learning and training; science, nature and heritage; design, development and analysis; poster papers; exhibits. | ||
650 | 0 | _aComputer science. | |
650 | 0 | _aUser interfaces (Computer systems). | |
650 | 0 | _aArtificial intelligence. | |
650 | 0 |
_aEducation _xData processing. |
|
650 | 0 | _aComputers and civilization. | |
650 | 0 | _aPersonal computers. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aPersonal Computing. |
650 | 2 | 4 | _aComputers and Education. |
650 | 2 | 4 | _aArtificial Intelligence (incl. Robotics). |
650 | 2 | 4 | _aInformation Systems Applications (incl. Internet). |
650 | 2 | 4 | _aUser Interfaces and Human Computer Interaction. |
650 | 2 | 4 | _aComputers and Society. |
700 | 1 |
_aMarsh, Tim. _eeditor. |
|
700 | 1 |
_aMa, Minhua. _eeditor. |
|
700 | 1 |
_aOliveira, Manuel Fradinho. _eeditor. |
|
700 | 1 |
_aBaalsrud Hauge, Jannicke. _eeditor. |
|
700 | 1 |
_aG�obel, Stefan. _eeditor. |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783319458403 |
830 | 0 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v9894 |
|
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-319-45841-0 |
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912 | _aZDB-2-LNC | ||
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999 |
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