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001 | 978-3-319-21067-4 | ||
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007 | cr nn 008mamaa | ||
008 | 150720s2015 gw | s |||| 0|eng d | ||
020 |
_a9783319210674 _9978-3-319-21067-4 |
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024 | 7 |
_a10.1007/978-3-319-21067-4 _2doi |
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_aVirtual, Augmented and Mixed Reality _h[electronic resource] : _b7th International Conference, VAMR 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings / _cedited by Randall Shumaker, Stephanie Lackey. |
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2015. |
|
300 |
_aXVII, 546 p. 194 illus. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v9179 |
|
505 | 0 | _aUser experience in virtual and augmented Environments -- Developing virtual and augmented Environments -- Agents and robots in virtual Environments -- VR for learning and Training -- VR in Health and Culture -- Industrial and military applications. | |
520 | _aThis volume constitutes the refereed proceedings of the 7th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCI 2015, held in Los Angeles, CA, USA, in August 2015. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences was carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 54 papers included in this volume are organized in the following topical sections: user experience in virtual and augmented environments; developing virtual and augmented environments; agents and robots in virtual environments; VR for learning and training; VR in Health and Culture; industrial and military applications. | ||
650 | 0 | _aComputer science. | |
650 | 0 | _aUser interfaces (Computer systems). | |
650 | 0 | _aArtificial intelligence. | |
650 | 0 | _aApplication software. | |
650 | 0 | _aComputers and civilization. | |
650 | 0 | _aMultimedia systems. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aUser Interfaces and Human Computer Interaction. |
650 | 2 | 4 | _aMedia Design. |
650 | 2 | 4 | _aComputers and Society. |
650 | 2 | 4 | _aArtificial Intelligence (incl. Robotics). |
650 | 2 | 4 | _aComputer Applications. |
700 | 1 |
_aShumaker, Randall. _eeditor. |
|
700 | 1 |
_aLackey, Stephanie. _eeditor. |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783319210667 |
830 | 0 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v9179 |
|
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-319-21067-4 |
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