000 04179nam a22006015i 4500
001 978-3-319-29060-7
003 DE-He213
005 20200421112555.0
007 cr nn 008mamaa
008 160330s2016 gw | s |||| 0|eng d
020 _a9783319290607
_9978-3-319-29060-7
024 7 _a10.1007/978-3-319-29060-7
_2doi
050 4 _aLB1028.43-1028.75
072 7 _aJNV
_2bicssc
072 7 _aEDU039000
_2bisacsh
072 7 _aCOM023000
_2bisacsh
082 0 4 _a374.26
_223
245 1 0 _aSerious Games, Interaction, and Simulation
_h[electronic resource] :
_b5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers /
_cedited by Carlos Vaz de Carvalho, Paula Escudeiro, Ant�onio Coelho.
250 _a1st ed. 2016.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2016.
300 _aVIII, 139 p. 24 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
_x1867-8211 ;
_v161
505 0 _aApplying a Serious Game Quality Model -- Dynamic Serious Games Balancing -- Relation Between Game Genres and Competences for In-game Certification -- Serious Games for the Cognitive Stimulation of Adults: a proposal of a pilot project -- VirtualSign in Serious Games -- The Design and Study of a Serious Game for Attention Training of the Older Adults -- Sensitizing: Helping Children Design Serious Games for a Surrogate Population -- Chess Playing and Mathematics: an Exploratory Study in the South African Context -- A Virtual City Environment for Engineering Problem Based Learning -- Knowledge Improvement of Dental Students in Thailand and UK through an Online Serious Game in Dental Public Health -- A Gamified Community for Fostering Learning Engagement towards Preventing Early School Leaving -- Serious computer games design for active learning in teacher education -- Enabling Control of 3D Visuals, Scenarios and Non-Linear Gameplay in Serious Game Development through Model-Driven Authoring -- Serious Games For Large-Scale Image Sensing -- Game Social Tech Booster -- BIM to IoT: The Persistence Problem.
520 _aThis volume constitutes the proceedings of the 5th International Conference on Serious Games, Interaction, and Simulation, held in Novedrate, Italy, in September 2015. The 16 revised full papers together with 2 keynote papers were carefully reviewed and selected for inclusion in this book. They focus on the design, development, use, and application of games for purposes other than entertainment. As such they cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology, and feature new scientific approaches and results from experiments and real-life applications.
650 0 _aComputer science.
650 0 _aUser interfaces (Computer systems).
650 0 _aComputer simulation.
650 0 _aComputer graphics.
650 0 _aEducation
_xData processing.
650 0 _aComputers and civilization.
650 1 4 _aComputer Science.
650 2 4 _aComputers and Education.
650 2 4 _aSimulation and Modeling.
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
650 2 4 _aInformation Systems Applications (incl. Internet).
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aComputers and Society.
700 1 _aVaz de Carvalho, Carlos.
_eeditor.
700 1 _aEscudeiro, Paula.
_eeditor.
700 1 _aCoelho, Ant�onio.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783319290591
830 0 _aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
_x1867-8211 ;
_v161
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-319-29060-7
912 _aZDB-2-SCS
942 _cEBK
999 _c59088
_d59088