000 03584nam a2201045 i 4500
001 6381573
003 IEEE
005 20200421114418.0
006 m o d
007 cr |n|||||||||
008 151222s2012 njua ob 001 eng d
020 _a9781118347584
_qebook
020 _z1118347587
_qelectronic
024 7 _a10.1002/9781118347584
_2doi
035 _a(CaBNVSL)mat06381573
035 _a(IDAMS)0b00006481be9506
040 _aCaBNVSL
_beng
_erda
_cCaBNVSL
_dCaBNVSL
050 4 _aGV1469.3
_b.G365 2012eb
245 0 0 _aGame invaders :
_bthe theory and understanding of computer games /
_cClive Fencott ... [et al.].
264 1 _aHoboken, New Jersey :
_bJohn Wiley and Sons,
_c[2012]
264 2 _a[Piscataqay, New Jersey] :
_bIEEE Xplore,
_c[2012]
300 _a1 PDF (xi, 217 pages, [16] pages of plates) :
_billustrations (some color).
336 _atext
_2rdacontent
337 _aelectronic
_2isbdmedia
338 _aonline resource
_2rdacarrier
504 _aIncludes bibliographical references and index.
505 0 _aFrontMatter -- Supplemental Images -- Why Do People Play Games?. You Are the One -- Genre -- Activity -- Why Do People Play Games?. Pleasure -- Two -- Why Don't People Play Games -- What Is a Game?. Just an Ordinary Day -- Big Bad Streets -- Time to Visit Yokosuka -- Meaning What? -- All Work and Play -- Big Game Hunting -- Glossary -- List of Games -- Bibliography -- Index.
506 1 _aRestricted to subscribers or individual electronic text purchasers.
520 _a"Introduces a practical critical method for analyzing existing games and designing future games"--
_cProvided by publisher.
530 _aAlso available in print.
538 _aMode of access: World Wide Web
588 _aDescription based on PDF viewed 12/22/2015.
650 0 _aComputer games.
650 0 _aComputer games
_xDesign.
650 0 _aVideo games.
650 0 _aVideo games
_xDesign.
655 0 _aElectronic books.
695 _aAbstracts
695 _aAnalytical models
695 _aArt
695 _aBibliographies
695 _aBiological system modeling
695 _aBuildings
695 _aCities and towns
695 _aColor
695 _aCommunities
695 _aComputational modeling
695 _aComputer architecture
695 _aComputer crashes
695 _aComputers
695 _aContext
695 _aCultural differences
695 _aEducational institutions
695 _aElectric shock
695 _aElectron tubes
695 _aEngines
695 _aExplosions
695 _aGames
695 _aGlass
695 _aGlobal communication
695 _aGraphics
695 _aHaptic interfaces
695 _aHeart
695 _aHelicopters
695 _aHumans
695 _aImage color analysis
695 _aIndexes
695 _aIndustries
695 _aJunctions
695 _aMathematical model
695 _aMedia
695 _aMotion pictures
695 _aPresses
695 _aRails
695 _aRoads
695 _aSecond Life
695 _aSemiotics
695 _aSoftware
695 _aSpace vehicles
695 _aSwitches
695 _aTV
695 _aVegetation
695 _aVehicles
695 _aWeapons
700 1 _aFencott, P. C.
710 2 _aIEEE Xplore (Online Service),
_edistributor.
710 2 _aWiley InterScience (Online service),
_epublisher.
856 4 2 _3Abstract with links to resource
_uhttp://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6381573
942 _cEBK
999 _c59857
_d59857