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_b eng
_c WSPC
010 _z 2020032192
020 _a9789811214868
_q(ebook)
020 _z9789811214851
_q(hbk.)
050 0 4 _aQA269
_b.K65 2020
072 7 _aMAT
_x011000
_2bisacsh
072 7 _aBUS
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_2bisacsh
072 7 _aMAT
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082 0 4 _a519.3
_223
100 1 _aKolokolʹt︠s︡ov, V. N.
_q(Vasiliĭ Nikitich)
_921242
245 1 0 _aUnderstanding game theory
_h[electronic resource] :
_bintroduction to the analysis of many agent systems with competition and cooperation /
_cby Vassili N. Kolokoltsov, Oleg A Malafeyev.
250 _a2nd ed.
260 _aSingapore :
_bWorld Scientific,
_c2020.
300 _a1 online resource (xv, 394 p.)
504 _aIncludes bibliographical references and index.
520 _a"Steadily growing applications of game theory in modern science (including psychology, biology and economics) require sources to provide rapid access in both classical tools and recent developments to readers with diverse backgrounds. This book on game theory, its applications and mathematical methods, is written with this objective in mind. The book gives a concise but wide-ranging introduction to games including older (pre-game theory) party games and more recent topics like elections and evolutionary games and is generously spiced with excursions into philosophy, history, literature and politics. A distinguished feature is the clear separation of the text into two parts: elementary and advanced, which makes the book ideal for study at various levels. Part I displays basic ideas using no more than four arithmetic operations and requiring from the reader only some inclination to logical thinking. It can be used in a university degree course without any (or minimal) prerequisite in mathematics (say, in economics, business, systems biology), as well as for self-study by school teachers, social and natural scientists, businessmen or laymen. Part II is a rapid introduction to the mathematical methods of game theory, suitable for a mathematics degree course of various levels. To stimulate the mathematical and scientific imagination, graphics by a world-renowned mathematician and mathematics imaging artist, A T Fomenko, are used. The carefully selected works of this artist fit remarkably into the many ideas expressed in the book. This new edition has been updated and enlarged. In particular, two new chapters were added on statistical limit of games with many agents and on quantum games, reflecting possibly the two most stunning trends in the game theory of the 21st century"--Publisher's website.
505 0 _aBasic ideas. Around the prisoner's dilemma. Auctions and networks. Wise men and businessmen. Hawks and doves, lions and lambs. Coalitions and distribution. Presidents and dictators. At the doors of quantum games. It's party time! -- Armed with mathematics. A rapid course in mathematical game theory. Examples of game models and methods. Elements of more advanced analysis. Games of many agents in statistical limit. Quantum games.
538 _aMode of access: World Wide Web.
538 _aSystem requirements: Adobe Acrobat Reader.
650 0 _aGame theory.
_96996
655 0 _aElectronic books.
_93294
700 1 _aMalafeev, O. A.
_q(Oleg Alekseevich)
_921243
856 4 0 _uhttps://www.worldscientific.com/worldscibooks/10.1142/11681#t=toc
_zAccess to full text is restricted to subscribers.
942 _cEBK
999 _c72793
_d72793