000 03664nam a2200517 i 4500
001 6267268
003 IEEE
005 20220712204614.0
006 m o d
007 cr |n|||||||||
008 151223s2004 maua ob 001 eng d
020 _z9780262072489
_qprint
020 _a9780262256223
_qebook
020 _z0262256223
_qelectronic
035 _a(CaBNVSL)mat06267268
035 _a(IDAMS)0b000064818b423c
040 _aCaBNVSL
_beng
_erda
_cCaBNVSL
_dCaBNVSL
050 4 _aQA76.9.H85
_bG39 2004eb
100 1 _aGay, Geri,
_eauthor.
_921839
245 1 0 _aActivity-centered design :
_ban ecological approach to designing smart tools and usable systems /
_cGeri Gay and Helene Hembrooke.
264 1 _aCambridge, Massachusetts :
_bMIT Press,
_c2004.
264 2 _a[Piscataqay, New Jersey] :
_bIEEE Xplore,
_c[2004]
300 _a1 PDF (xxi, 111 pages) :
_billustrations.
336 _atext
_2rdacontent
337 _aelectronic
_2isbdmedia
338 _aonline resource
_2rdacarrier
490 1 _aActing with technology
504 _aIncludes bibliographical references and index.
506 1 _aRestricted to subscribers or individual electronic text purchasers.
520 _aThe shift in the practice of human-computer interaction (HCI) Design from user-centered to context-based design marks a significant change in focus. With context-based design, designers start not with a preconceived idea of what users should do, but with an understanding of what users actually do. Context-based design focuses on the situation in which the technology will be used -- the activities relating to it and their social contexts. Designers must also realize that introduction of the technology itself changes the situation; in order to design workable systems, the design process must become flexible and adaptive. In Activity-Centered Design, Geri Gay and Helene Hembrooke argue that it is time to develop new models for HCI design that support not only research and development but also investigations into the context and motivation of user behavior.Gay and Hembrooke examine the ongoing interaction of computer systems use, design practice, and design evaluation, using the concepts of activity theory and related methods as a theoretical framework. Among the topics they discuss are the reciprocal relationship between the tool and the task, how activities shape the requirements of particular tools and how the application of the tools begins to reshape the activity; differing needs and expectations of participants when new technology is introduced, examining in particular the integration of wireless handheld devices into museums and learning environments; and the effect of the layout of the computing space on movement, function, and social interaction. Gay and Hembrooke then apply their findings on the use of technology in everyday contexts to inform future HCI design practice.
530 _aAlso available in print.
538 _aMode of access: World Wide Web
550 _aMade available online by EBSCO.
588 _aDescription based on PDF viewed 12/23/2015.
650 0 _aHuman-machine systems
_xDesign.
_921840
650 0 _aSystem design.
_95468
650 0 _aHuman-computer interaction.
_96196
655 0 _aElectronic books.
_93294
700 1 _aHembrooke, Helene.
_921841
710 2 _aIEEE Xplore (Online Service),
_edistributor.
_921842
710 2 _aMIT Press,
_epublisher.
_921843
776 0 8 _iPrint version
_z9780262072489
830 0 _aActing with technology.
_921844
856 4 2 _3Abstract with links to resource
_uhttps://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267268
942 _cEBK
999 _c72926
_d72926