000 03027nam a2200493 i 4500
001 6267362
003 IEEE
005 20220712204641.0
006 m o d
007 cr |n|||||||||
008 151223s2012 mau ob 001 eng d
020 _a026225915X
020 _a9780262259156
_qebook
020 _z026225915X
_qelectronic
020 _z9780262182676
_qprint
035 _a(CaBNVSL)mat06267362
035 _a(IDAMS)0b000064818b4358
040 _aCaBNVSL
_beng
_erda
_cCaBNVSL
_dCaBNVSL
050 4 _aGV1448
_b.R37 2009eb
082 0 4 _a794.101/9
_223
100 1 _aRasskin-Gutman, Diego,
_eauthor.
_922357
240 1 0 _aMet�aforas de ajedrez.
_lEnglish
245 1 0 _aChess metaphors :
_bartificial intelligence and the human mind /
_cDiego Rasskin-Gutman ; translated by Deborah Klosky.
264 1 _aCambridge, Massachusetts :
_bMIT Press,
_cc2009.
264 2 _a[Piscataqay, New Jersey] :
_bIEEE Xplore,
_c[2012]
300 _a1 PDF (xx, 205 pages).
336 _atext
_2rdacontent
337 _aelectronic
_2isbdmedia
338 _aonline resource
_2rdacarrier
504 _aIncludes bibliographical references and index.
506 1 _aRestricted to subscribers or individual electronic text purchasers.
520 _aWhen we play the ancient and noble game of chess, we grapple with ideas about honesty, deceitfulness, bravery, fear, aggression, beauty, and creativity, which echo (or allow us to depart from) the attitudes we take in our daily lives. Chess is an activity in which we deploy almost all our available cognitive resources; therefore, it makes an ideal laboratory for investigation into the workings of the mind. Indeed, research into artificial intelligence (AI) has used chess as a model for intelligent behavior since the 1950s. In Chess Metaphors, Diego Rasskin-Gutman explores fundamental questions about memory, thought, emotion, consciousness, and other cognitive processes through the game of chess, using the moves of thirty-two pieces over sixty-four squares to map the structural and functional organization of the brain. Rasskin-Gutman focuses on the cognitive task of problem solving, exploring it from the perspectives of both biology and AI. Examining AI researchers' efforts to program a computer that could beat a flesh-and-blood grandmaster (and win a world chess championship), he finds that the results fall short when compared to the truly creative nature of the human mind.
530 _aAlso available in print.
538 _aMode of access: World Wide Web
588 _aDescription based on PDF viewed 12/23/2015.
650 0 _aBoard games
_xPsychological aspects.
_922358
650 7 _aGAMES
_xChess.
_2bisacsh
_922359
655 0 _aElectronic books.
_93294
710 2 _aIEEE Xplore (Online Service),
_edistributor.
_922360
710 2 _aMIT Press,
_epublisher.
_922361
776 0 8 _iPrint version
_z9780262182676
856 4 2 _3Abstract with links to resource
_uhttps://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267362
942 _cEBK
999 _c73017
_d73017