000 | 02680nam a2200565 i 4500 | ||
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001 | 6267550 | ||
003 | IEEE | ||
005 | 20220712204737.0 | ||
006 | m o d | ||
007 | cr |n||||||||| | ||
008 | 151223s2012 maua ob 001 eng d | ||
020 |
_z9780262517539 _qprint |
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020 |
_a9780262302678 _qelectronic |
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020 |
_z0262302675 _qelectronic |
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035 | _a(CaBNVSL)mat06267550 | ||
035 | _a(IDAMS)0b000064818b45ae | ||
040 |
_aCaBNVSL _beng _erda _cCaBNVSL _dCaBNVSL |
||
050 | 4 |
_aQA76.76.I59 _bW37 2009eb |
|
082 | 0 | 4 |
_a006.7 _222 |
100 | 1 |
_aWardrip-Fruin, Noah, _eauthor. _923405 |
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245 | 1 | 0 |
_aExpressive processing : _bdigital fictions, computer games, and software studies / _cNoah Wardrip-Fruin. |
264 | 1 |
_aCambridge, Massachusetts : _bMIT Press, _cc2009. |
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264 | 2 |
_a[Piscataqay, New Jersey] : _bIEEE Xplore, _c[2012] |
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300 |
_a1 PDF (xv, 482 pages) : _billustrations. |
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336 |
_atext _2rdacontent |
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337 |
_aelectronic _2isbdmedia |
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338 |
_aonline resource _2rdacarrier |
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490 | 1 | _aSoftware studies | |
500 | _aAcademic Complete Subscription 2012-2013. | ||
500 | _aMulti-User | ||
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _aIntroduction -- The Eliza effect -- Computer game fictions -- Making models -- The tale-spin effect -- Character and author intelligence -- Authoring systems -- The SimCity effect -- Playable language and nonsimulative processes -- Conclusion -- Afterword. | |
506 | 1 | _aRestricted to subscribers or individual electronic text purchasers. | |
520 | 1 | _a"Most books on digital media focus on what the machines of digital media look like from the outside but ignore the computational machines that make digital media possible. With this book, the first to approach computational processes from the perspective of media, games, and fiction, Wardrip-Fruin examines both the outside and the inside of digital media's machines."--BOOK JACKET. | |
530 | _aAlso available in print. | ||
538 | _aMode of access: World Wide Web | ||
588 | _aDescription based on PDF viewed 12/23/2015. | ||
650 | 0 |
_aInteractive multimedia _xSocial aspects. _923406 |
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650 | 0 |
_aComputer games _xSocial aspects. _923407 |
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650 | 0 |
_aDigital media. _910347 |
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653 | _aAC-SUB. | ||
653 | _aMulti-User. | ||
655 | 0 |
_aElectronic books. _93294 |
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710 | 2 |
_aIEEE Xplore (Online Service), _edistributor. _923408 |
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710 | 2 |
_aMIT Press, _epublisher. _923409 |
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776 | 0 | 8 |
_iPrint version _z9780262517539 |
830 | 0 |
_aSoftware studies _923410 |
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856 | 4 | 2 |
_3Abstract with links to resource _uhttps://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267550 |
942 | _cEBK | ||
999 |
_c73203 _d73203 |