000 03515nam a2200553 i 4500
001 6354165
003 IEEE
005 20220712204804.0
006 m o d
007 cr |n|||||||||
008 151223s2012 mau ob 001 eng d
020 _a9780262305594
_qelectronic
020 _z9780262018074
_qprint
035 _a(CaBNVSL)mat06354165
035 _a(IDAMS)0b00006481b4db89
040 _aCaBNVSL
_beng
_erda
_cCaBNVSL
_dCaBNVSL
043 _as-bl---
050 4 _aQA76.76.D47
_bT345 2012eb
100 1 _aTakhteyev, Yuri,
_d1976-
_923914
245 1 0 _aCoding places :
_bsoftware practice in a South American city /
_cYuri Takhteyev.
264 1 _aCambridge, Massachusetts :
_bMIT Press,
_cc2012.
264 2 _a[Piscataqay, New Jersey] :
_bIEEE Xplore,
_c[2012]
300 _a1 PDF (272 pages).
336 _atext
_2rdacontent
337 _aelectronic
_2isbdmedia
338 _aonline resource
_2rdacarrier
490 1 _aActing with technology
500 _aCatBulkString:mar.12.13
500 _aCatMonthString:mar.13
500 _aMulti-User.
504 _aIncludes bibliographical references and index.
506 1 _aRestricted to subscribers or individual electronic text purchasers.
520 _aSoftware development would seem to be a quintessential example of today's Internet-enabled "knowledge work"--a global profession not bound by the constraints of geography. In Coding Places, Yuri Takhteyev looks at the work of software developers who inhabit two contexts: a geographical area--in this case, greater Rio de Janeiro--and a "world of practice," a global system of activities linked by shared meanings and joint practice. The work of the Brazilian developers, Takhteyev discovers, reveals a paradox of the world of software: it is both diffuse and sharply centralized. The world of software revolves around a handful of places--in particular, the San Francisco Bay area--that exercise substantial control over both the material and cultural elements of software production. Takhteyev shows how in this context Brazilian software developers work to find their place in the world of software and to bring its benefits to their city. Takhteyev's study closely examines Lua, an open source programming language developed in Rio but used in such internationally popular products as World of Warcraft and Angry Birds. He shows that Lua had to be separated from its local origins on the periphery in order to achieve success abroad. The developers, Portuguese speakers, used English in much of their work on Lua. By bringing to light the work that peripheral practitioners must do to give software its seeming universality, Takhteyev offers a revealing perspective on the not-so-flat world of globalization.
530 _aAlso available in print.
538 _aMode of access: World Wide Web
588 _aDescription based on PDF viewed 12/23/2015.
650 0 _aGlobalization.
_92746
650 0 _aComputer programming
_zBrazil.
_923915
650 0 _aLua (Computer program language)
_923916
650 0 _aComputer software
_xDevelopment
_zBrazil.
_923917
655 0 _aElectronic books.
_93294
710 2 _aIEEE Xplore (Online Service),
_edistributor.
_923918
710 2 _aMIT Press,
_epublisher.
_923919
710 2 _aProject Muse.
_923920
776 0 8 _iPrint version
_z9780262018074
830 0 _aActing with technology
_923921
856 4 2 _3Abstract with links to resource
_uhttps://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6354165
942 _cEBK
999 _c73301
_d73301