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001 | 6504632 | ||
003 | IEEE | ||
005 | 20220712204809.0 | ||
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008 | 151223s2015 � �mau � � ob � ï | ||
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_aCaBNVSL _beng _er |
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_cCaBNVSL _dCaBNVSL 4 |
082 | _b.C67 2015e | ||
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_a794.8/1536 _2231 _aCosti _924018 |
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_eauthor.10 _aUncertainty in game |
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_cGreg Costikyan. 1 _aCambridge, Massachusetts : |
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_bMIT Press, _c[2015] 2 _a[Piscataqay, New Jersey] : _b |
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300 | _c[2015] | ||
336 | _a1 PDF (152 pages). | ||
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_atext _2rdacontent _ae |
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_2isbdmedia _aonline |
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_2rdacarrier1 _aPla |
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504 | _aIncludes bibliographical r | ||
506 | _aRestricted to subscribers or individual electro | ||
520 | _aIn life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of the time we are fairly cheerful about it all. But we do devote much effort to managing and ameliorating uncertainty. Is it any wonder, then, asks Greg Costikyan, that we have taken this aspect of our lives and transformed it culturally, making a series of elaborate constructs that subject us to uncertainty but in a fictive and nonthreatening way? That is: we create games. In this concise and entertaining book, Costikyan, an award-winning game designer, argues that games require uncertainty to hold our interest, and that the struggle to master uncertainty is central to their appeal. Game designers, he suggests, can harness the idea of uncertainty to guide their work. Costikyan explores the many sources of uncertainty in many sorts of games -- from Super Mario Bros. to Rock/Paper/Scissors, from Monopoly to CityVille, from FPS Deathmatch play to Chess. He describes types of uncertainty, including performative uncertainty, analytic complexity, and narrative anticipation. And he suggest ways that game designers who want to craft novel game experiences can use an understanding of game uncertainty in its many forms to im | ||
530 | _aAlso | ||
538 | _aMode of ac | ||
588 | _aDescription based on PD | ||
650 |
_aGames _xDesi _924019 |
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_aGame theory. 0 _aVideo games _xDesi _924020 |
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_aComputer games _xDesi _924021 |
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_aElectronic books.2 _aIEEE Xplore (Online Ser _924022 |
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_edistributor.2 _aMI _924023 |
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_epublisher.08 _iPrint ve |
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_z9780262018968 0 _aPla _924024 |
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_3Abstract with links to resource _uhttps://ieeexplore.ieee.org/xpl/bkabstract |
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_c73321 _d73321 |