000 02902nam a2200481 i 4500
001 6504632
003 IEEE
005 20220712204809.0
006 m o d
007 cr |n|||||||||
008 151223s2015 � �mau � � ob � ï
020 _a97802
020 _qelectronic
_z02
020 _qelectronic
_z
035 _qprint
_a
035 _a(ID
040 _aCaBNVSL
_beng
_er
050 d a _cCaBNVSL
_dCaBNVSL 4
082 _b.C67 2015e
100 _a794.8/1536
_2231
_aCosti
_924018
245 _eauthor.10
_aUncertainty in game
264 _cGreg Costikyan. 1
_aCambridge, Massachusetts :
264 _bMIT Press,
_c[2015] 2
_a[Piscataqay, New Jersey] :
_b
300 _c[2015]
336 _a1 PDF (152 pages).
337 _atext
_2rdacontent
_ae
338 _2isbdmedia
_aonline
490 _2rdacarrier1
_aPla
504 _aIncludes bibliographical r
506 _aRestricted to subscribers or individual electro
520 _aIn life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of the time we are fairly cheerful about it all. But we do devote much effort to managing and ameliorating uncertainty. Is it any wonder, then, asks Greg Costikyan, that we have taken this aspect of our lives and transformed it culturally, making a series of elaborate constructs that subject us to uncertainty but in a fictive and nonthreatening way? That is: we create games. In this concise and entertaining book, Costikyan, an award-winning game designer, argues that games require uncertainty to hold our interest, and that the struggle to master uncertainty is central to their appeal. Game designers, he suggests, can harness the idea of uncertainty to guide their work. Costikyan explores the many sources of uncertainty in many sorts of games -- from Super Mario Bros. to Rock/Paper/Scissors, from Monopoly to CityVille, from FPS Deathmatch play to Chess. He describes types of uncertainty, including performative uncertainty, analytic complexity, and narrative anticipation. And he suggest ways that game designers who want to craft novel game experiences can use an understanding of game uncertainty in its many forms to im
530 _aAlso
538 _aMode of ac
588 _aDescription based on PD
650 _aGames
_xDesi
_924019
650 _aGame theory. 0
_aVideo games
_xDesi
_924020
650 _aComputer games
_xDesi
_924021
710 0 _aElectronic books.2
_aIEEE Xplore (Online Ser
_924022
710 _edistributor.2
_aMI
_924023
776 _epublisher.08
_iPrint ve
830 _z9780262018968 0
_aPla
_924024
856 _3Abstract with links to resource
_uhttps://ieeexplore.ieee.org/xpl/bkabstract
999 _c73321
_d73321