000 | 03270nam a2200481 i 4500 | ||
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001 | 6895441 | ||
003 | IEEE | ||
005 | 20220712204828.0 | ||
006 | m o d | ||
007 | cr |n||||||||| | ||
008 | 151223s2014 mau ob 001 eng d | ||
020 |
_a9780262325950 _qelectronic |
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020 |
_z9780262027922 _qprint |
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035 | _a(CaBNVSL)mat06895441 | ||
035 | _a(IDAMS)0b00006482734968 | ||
040 |
_aCaBNVSL _beng _erda _cCaBNVSL _dCaBNVSL |
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050 | 4 |
_aBF717 _b.S49 2014eb |
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082 | 0 | 4 |
_a155 _223 |
100 | 1 |
_aSicart, Miguel, _d1978- _921461 |
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245 | 1 | 0 |
_aPlay matters / _cMiguel Sicart. |
264 | 1 |
_aCambridge, Massachusetts : _bMIT Press, _c2014. |
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264 | 2 |
_a[Piscataqay, New Jersey] : _bIEEE Xplore, _c[2014] |
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300 | _a1 PDF (176 pages). | ||
336 |
_atext _2rdacontent |
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337 |
_aelectronic _2isbdmedia |
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338 |
_aonline resource _2rdacarrier |
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490 | 1 | _aPlayful thinking series | |
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _a1. Play Is -- 2. Playfulness -- 3. Toys -- 4. Playgrounds -- 5. Beauty -- 6. Politics -- 7. Architects -- 8. Play in the Era of Computing Machinery. | |
506 | 1 | _aRestricted to subscribers or individual electronic text purchasers. | |
520 | _aWhat do we think about when we think about play? A pastime? Games? Childish activities? The opposite of work? Think again: If we are happy and well rested, we may approach even our daily tasks in a playful way, taking the attitude of play without the activity of play. So what, then, is play? In Play Matters, Miguel Sicart argues that to play is to be in the world; playing is a form of understanding what surrounds us and a way of engaging with others. Play goes beyond games; it is a mode of being human. We play games, but we also play with toys, on playgrounds, with technologies and design. Sicart proposes a theory of play that doesn't derive from a particular object or activity but is a portable tool for being--not tied to objects but brought by people to the complex interactions that form their daily lives. It is not separated from reality; it is part of it. It is pleasurable, but not necessarily fun. Play can be dangerous, addictive, and destructive. Along the way, Sicart considers playfulness, the capacity to use play outside the context of play; toys, the materialization of play--instruments but also play pals; playgrounds, play spaces that enable all kinds of play; beauty, the aesthetics of play through action; political play -- from Maradona's goal against England in the 1986 World Cup to the hactivist activities of Anonymous; the political, aesthetic, and moral activity of game design; and why play and computers get along so well. | ||
530 | _aAlso available in print. | ||
538 | _aMode of access: World Wide Web | ||
588 | _aDescription based on PDF viewed 12/23/2015. | ||
650 | 0 |
_aPlay _xPsychological aspects. _924423 |
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655 | 0 |
_aElectronic books. _93294 |
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710 | 2 |
_aIEEE Xplore (Online Service), _edistributor. _924424 |
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710 | 2 |
_aMIT Press, _epublisher. _924425 |
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776 | 0 | 8 |
_iPrint version _z9780262027922 |
830 | 0 |
_aPlayful thinking. _924426 |
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856 | 4 | 2 |
_3Abstract with links to resource _uhttps://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6895441 |
942 | _cEBK | ||
999 |
_c73383 _d73383 |