000 | 03195nam a2200613 i 4500 | ||
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001 | 7580011 | ||
003 | IEEE | ||
005 | 20220712204852.0 | ||
006 | m o d | ||
007 | cr |n||||||||| | ||
008 | 170118s2008 maua ob 001 eng d | ||
019 |
_a959977607 _a960030548 _a960277993 _a960901572 _a962324787 _a962844468 _a965431862 _a967766551 |
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020 |
_a9780262331944 _qebk |
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020 |
_z0262331942 _qebk |
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020 |
_z9780262331937 _qelectronic bk. |
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020 |
_z0262331934 _qelectronic bk. |
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020 | _z0262034190 | ||
020 | _z9780262034197 | ||
035 | _a(CaBNVSL)mat07580011 | ||
035 | _a(IDAMS)0b000064856ff020 | ||
040 |
_aCaBNVSL _beng _erda _cCaBNVSL _dCaBNVSL |
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050 | 4 |
_aGV1469.3 _b.D43 2016eb |
|
082 | 0 | 4 |
_a794.809 _223 |
245 | 0 | 0 |
_aDebugging game history : _ba critical lexicon / _cedited by Henry Lowood and Raiford Guins ; editorial assistant, A.C. Deger. |
264 | 1 |
_aCambridge, Massachusetts ; _aLondon, England : _bThe MIT Press, _c[2016] |
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264 | 2 |
_a[Piscataqay, New Jersey] : _bIEEE Xplore, _c[2016] |
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300 |
_a1 PDF (xx, 443 pages) : _billustrations. |
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336 |
_atext _2rdacontent |
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337 |
_aelectronic _2isbdmedia |
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338 |
_aonline resource _2rdacarrier |
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490 | 1 | _aGame histories | |
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _aSeries Foreword; Introduction: Why We Are Debugging; 1 Achievements; 2 Adventure; 3 Amusement Arcade; 4 Artificial Intelligence; 5 Character; 6 Classic Gaming; 7 Code; 8 Console; 9 Control; 10 Controller; 11 Cooperative Play; 12 Culturization; 13 Demo; 14 Difficulty; 15 Educational Games; 16 Embodiment; 17 Emulation; 18 Fun; 19 Game Art; 20 Game Audio; 21 Game Balance; 22 Game Camera; 23 Game Culture; 24 Game Development; 25 Game Engine; 26 Game Glitch; 27 Games as a Medium; 28 Genre; 29 Identities; 30 Immersion; 31 Independent Games; 32 Intellectual Property; 33 Kriegsspeiel. | |
505 | 8 | _a34 Machinima35 Mechanics; 36 Menu; 37 Metagame; 38 Modification; 39 Narrative; 40 Platform; 41 Playing; 42 Perspective; 43 Procedurality; 44 Role-Play; 45 Save; 46 Simulation; 47 Toys; 48 Walkthrough; 49 World building; Contributors; Index. | |
506 | 1 | _aRestricted to subscribers or individual electronic text purchasers. | |
520 | _aEssays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games. | ||
530 | _aAlso available in print. | ||
538 | _aMode of access: World Wide Web | ||
588 | _aPrint version record. | ||
650 | 0 |
_aVideo games _xHistory. _924825 |
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650 | 0 |
_aVideo games _xTerminology. _924826 |
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650 | 7 |
_aVideo games. _2fast _921458 |
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655 | 4 |
_aElectronic books. _93294 |
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655 | 7 |
_aHistory. _2fast _95289 |
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655 | 7 |
_aTerminology. _2fast _924827 |
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700 | 1 |
_aLowood, Henry, _eeditor. _924828 |
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700 | 1 |
_aGuins, Raiford, _eeditor. _924829 |
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710 | 2 |
_aIEEE Xplore (Online Service), _edistributor. _924830 |
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710 | 2 |
_aMIT Press, _epublisher. _924831 |
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776 | 0 | 8 |
_iPrint version: _z9780262331944 |
830 | 0 |
_aGame histories. _924832 |
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856 | 4 | 2 |
_3Abstract with links to resource _uhttps://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=7580011 |
942 | _cEBK | ||
999 |
_c73458 _d73458 |