000 03195nam a2200613 i 4500
001 7580011
003 IEEE
005 20220712204852.0
006 m o d
007 cr |n|||||||||
008 170118s2008 maua ob 001 eng d
019 _a959977607
_a960030548
_a960277993
_a960901572
_a962324787
_a962844468
_a965431862
_a967766551
020 _a9780262331944
_qebk
020 _z0262331942
_qebk
020 _z9780262331937
_qelectronic bk.
020 _z0262331934
_qelectronic bk.
020 _z0262034190
020 _z9780262034197
035 _a(CaBNVSL)mat07580011
035 _a(IDAMS)0b000064856ff020
040 _aCaBNVSL
_beng
_erda
_cCaBNVSL
_dCaBNVSL
050 4 _aGV1469.3
_b.D43 2016eb
082 0 4 _a794.809
_223
245 0 0 _aDebugging game history :
_ba critical lexicon /
_cedited by Henry Lowood and Raiford Guins ; editorial assistant, A.C. Deger.
264 1 _aCambridge, Massachusetts ;
_aLondon, England :
_bThe MIT Press,
_c[2016]
264 2 _a[Piscataqay, New Jersey] :
_bIEEE Xplore,
_c[2016]
300 _a1 PDF (xx, 443 pages) :
_billustrations.
336 _atext
_2rdacontent
337 _aelectronic
_2isbdmedia
338 _aonline resource
_2rdacarrier
490 1 _aGame histories
504 _aIncludes bibliographical references and index.
505 0 _aSeries Foreword; Introduction: Why We Are Debugging; 1 Achievements; 2 Adventure; 3 Amusement Arcade; 4 Artificial Intelligence; 5 Character; 6 Classic Gaming; 7 Code; 8 Console; 9 Control; 10 Controller; 11 Cooperative Play; 12 Culturization; 13 Demo; 14 Difficulty; 15 Educational Games; 16 Embodiment; 17 Emulation; 18 Fun; 19 Game Art; 20 Game Audio; 21 Game Balance; 22 Game Camera; 23 Game Culture; 24 Game Development; 25 Game Engine; 26 Game Glitch; 27 Games as a Medium; 28 Genre; 29 Identities; 30 Immersion; 31 Independent Games; 32 Intellectual Property; 33 Kriegsspeiel.
505 8 _a34 Machinima35 Mechanics; 36 Menu; 37 Metagame; 38 Modification; 39 Narrative; 40 Platform; 41 Playing; 42 Perspective; 43 Procedurality; 44 Role-Play; 45 Save; 46 Simulation; 47 Toys; 48 Walkthrough; 49 World building; Contributors; Index.
506 1 _aRestricted to subscribers or individual electronic text purchasers.
520 _aEssays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games.
530 _aAlso available in print.
538 _aMode of access: World Wide Web
588 _aPrint version record.
650 0 _aVideo games
_xHistory.
_924825
650 0 _aVideo games
_xTerminology.
_924826
650 7 _aVideo games.
_2fast
_921458
655 4 _aElectronic books.
_93294
655 7 _aHistory.
_2fast
_95289
655 7 _aTerminology.
_2fast
_924827
700 1 _aLowood, Henry,
_eeditor.
_924828
700 1 _aGuins, Raiford,
_eeditor.
_924829
710 2 _aIEEE Xplore (Online Service),
_edistributor.
_924830
710 2 _aMIT Press,
_epublisher.
_924831
776 0 8 _iPrint version:
_z9780262331944
830 0 _aGame histories.
_924832
856 4 2 _3Abstract with links to resource
_uhttps://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=7580011
942 _cEBK
999 _c73458
_d73458