000 | 04639nam a2200589 i 4500 | ||
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001 | 8555182 | ||
003 | IEEE | ||
005 | 20220712204923.0 | ||
006 | m o d | ||
007 | cr |n||||||||| | ||
008 | 181218s2018 mau ob 001 eng d | ||
020 |
_a9780262346078 _qelectronic bk. |
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020 |
_z0262346079 _qelectronic bk. |
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020 | _z9780262037808 | ||
020 | _z0262037807 | ||
035 | _a(CaBNVSL)mat08555182 | ||
035 | _a(IDAMS)0b000064888bbc47 | ||
040 |
_aCaBNVSL _beng _erda _cCaBNVSL _dCaBNVSL |
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050 | 4 |
_aLB1028.75 _b.K56 2018eb |
|
082 | 0 | 4 | _a371.337 |
100 | 1 |
_aKlopfer, Eric, _eauthor. _925391 |
|
245 | 1 | 0 |
_aResonant games : _bdesign principles for learning games that connect hearts, minds, and the everyday / _cEric Klopfer, Jason Haas, Scot Osterweil, and Louisa Rosenheck. |
264 | 1 |
_aCambridge, Massachusetts : _bThe MIT Press, _c[2018] |
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264 | 2 |
_a[Piscataqay, New Jersey] : _bIEEE Xplore, _c[2018] |
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300 | _a1 PDF (272 pages). | ||
336 |
_atext _2rdacontent |
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337 |
_aelectronic _2isbdmedia |
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338 |
_aonline resource _2rdacarrier |
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490 | 1 | _aThe John D. and Catherine T. Macarthur Foundation series on digital media and learning | |
505 | 0 | _aIntro; Contents; Series Foreword; Foreword; Notes; 1 Our Game Could Be Your Life; The Principles; The Games; 2 Resonant Learning; Learning; Play; Games; Games and School; Games, Learning, and Design; 3 In a Game, You Can Be Whoever You Want to Be; Settling on an Approach; The Story; Puzzles; Game Structure; Pedagogy; Collaboration and Reflection; Integrating Game Play and Narrative; Conclusions; 4 "I Wish I Could Go On Here Forever"; A Game for Science Practice; The Design and Development of Vanished; Learning to Save the World by "Saving the World." | |
505 | 8 | _aCollective Intelligence, Citizen Science, and More!Squaring the ARG Pyramid; Make-Believe Scientists; We Saved the World-Now What?; 5 Discovering the Secret World of Ysola; The Radix Project; Game and Learning Designs; The Player Experience; Embarking on the Quest; Building the Argument; Repeating the Experiment; Reporting the Discoveries; Systems for Exploration; The Multiplayer Experience; Bridge Curriculum; Culture of Inquiry; School Systems; Professional Development; The Complete Package; 6 Beetles, Beasties, and Bunnies in Your Back Pocket; The UbiqBio Project. | |
505 | 8 | _aBeetle Breeders: Mendelian GeneticsInvasion of the Beasties: mRNA & Translation; Island Hoppers: Evolution; Chomp!: Food Webs; More Ubiquitous Games; Other Educational Games; Designing Ubiq Games; Adaptive Experiences; Practice-Based Rounds; Adaptive Leveling; Comparison; The Codesign Process; Integration into Life and School; Games that Fit into Everyday Life; Games that Fit into the Classroom; Aligning with Standards and Curriculum; Connecting Data to Practice; Flexibility of Use; Conclusion; 7 Doorway to Games; "Game" Design and "game" Design; Past Partnerships; Problematic Partnerships. | |
505 | 8 | _aThe Doorway to Doorway to DreamsGame-Changing Games; A Financial Entertainment Empire; Innovating Partners; Success Is Learning from Failure; Schools; Research Op; Conclusions; Note; 8 Measuring Resonant Success; Artifacts; Affect; Audience; Assessments; Analytics; Context; Application; Resonating Research; 9 Games not Gamification; Promises and Perils; Looking Forward; References; Index. | |
506 | _aRestricted to subscribers or individual electronic text purchasers. | ||
520 | _aPrinciples for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. | ||
530 | _aAlso available in print. | ||
538 | _aMode of access: World Wide Web | ||
588 | _aDescription based on PDF viewed 12/18/2018. | ||
610 | 2 | 0 |
_aEducation Arcade (Project) _925392 |
650 | 0 |
_aVideo games in education. _925393 |
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650 | 7 |
_aVideo games in education. _2fast _925393 |
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655 | 4 |
_aElectronic books. _93294 |
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700 | 1 |
_aHaas, Jason, _eauthor. _925394 |
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700 | 1 |
_aOsterweil, Scot, _eauthor. _925395 |
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700 | 1 |
_aRosenheck, Louisa, _eauthor. _925396 |
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710 | 2 |
_aIEEE Xplore (Online Service), _edistributor. _925397 |
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710 | 2 |
_aMIT Press, _epublisher. _925398 |
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776 | 0 | 8 |
_iPrint version: _aKlopfer, Eric. _tResonant games. _dCambridge, Massachusetts : The MIT Press, [2018] _z9780262037808 _z0262037807 _w(DLC) 2017038913 _w(OCoLC)1002835742 |
830 | 0 |
_aJohn D. and Catherine T. MacArthur Foundation series on digital media and learning. _925399 |
|
856 | 4 | 2 |
_3Abstract with links to resource _uhttps://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=8555182 |
942 | _cEBK | ||
999 |
_c73553 _d73553 |