000 05217nam a2200601 i 4500
001 8856152
003 IEEE
005 20220712204940.0
006 m o d
007 cr |n|||||||||
008 191025s2019 mau ob 001 eng d
019 _a1119625017
020 _a9780262354592
_qelectronic bk.
020 _z0262354594
_qelectronic book
020 _z9780262354608
_qelectronic bk.
020 _z0262354608
_qelectronic bk.
020 _z9780262042857
035 _a(CaBNVSL)mat08856152
035 _a(IDAMS)0b0000648b68cdb0
040 _aCaBNVSL
_beng
_erda
_cCaBNVSL
_dCaBNVSL
050 4 _aNX180.C66
_bM55 2019eb
082 0 4 _a776
_223
100 1 _aMiller, Arthur I.,
_eauthor.
_925709
245 1 4 _aThe artist in the machine :
_bthe world of AI-powered creativity /
_cArthur I. Miller.
264 1 _aCambridge, Massachusetts :
_bThe MIT Press,
_c[2019]
264 2 _a[Piscataqay, New Jersey] :
_bIEEE Xplore,
_c[2019]
300 _a1 PDF (xxviii, 399 pages).
336 _atext
_2rdacontent
337 _aelectronic
_2isbdmedia
338 _aonline resource
_2rdacarrier
490 1 _aThe MIT Press Ser.
504 _aIncludes bibliographical references and index.
505 0 _aIntro; Contents; List of Illustrations; Preface; Introduction; I -- Understanding Creativity; 1: What Makes Us Creative?; Einstein, Bach, Picasso: What Makes These People Special?; 2: Seven Hallmarks of Creativity and Two Marks of Genius; 1 -- The Need for Introspection; 2 -- Know Your Strengths; 3 -- Focus, Persevere, and Don't Be Afraid to Make Mistakes; 4 -- Collaborate and Compete; 5 -- Beg, Borrow, or Steal Great Ideas; 6 -- Thrive on Ambiguity; 7 -- The Need for Experience and Suffering; The Two Marks of Genius; Intent, Imagination, and Unpredictability; 3: Margaret Boden's Three Types of Creativity
505 8 _a4: Unconscious Thought: The Key IngredientThe Four Stages of Creativity; The Importance of Taking Time off; Unconscious Thought and Computers; 5: The Birth of Artificial Intelligence; The First Inklings of Computer Creativity; Computers That Mimic the Brain; 6: Games Computers Play; Deep Blue Defeats Garry Kasparov; IBM Watson Becomes Jeopardy! Champion; AlphaGo Defeats the Reigning World Go Champion; II -- Portrait of the Computer as an Artist; 7: DeepDream: How Alexander Mordvintsev Excavated the Computer's Hidden Layers; Mike Tyka Takes the Dream Deeper
505 8 _a8: Blaise Ag�uera y Arcas Brings Together Artists and Machine IntelligenceMemo Akten Educates a Neural Network; 9: What Came after DeepDream?; Damien Henry and a Machine That Dreams a Landscape; Mario Klingemann and His X Degrees of Separation; Angelo Semeraro's Recognition: Intertwining Past and Present; Leon Gatys's Style Transfer: Photography "In the Style Of; 10: Ian Goodfellow's Generative Adversarial Networks: AI Learns to Imagine; Mike Tyka's Portraits of Imaginary People; Refik Anadol Creates a Dreaming Archive; Theresa Reimann-Dubbers's AI Looks at the Messiah
505 8 _aJake Elwes's Dreams of Latent Space11: Phillip Isola's Pix2Pix: Filling in the Picture; Mario Klingemann Changes Faces with Pix2Pix; Anna Ridler's Fall of the House of Usher; 12: Jun-Yan Zhu's CycleGAN Turns Horses into Zebras; Mario Klingemann Plays with CycleGAN; 13: Ahmed Elgammal's Creative Adversarial Networks; 14: "But Is It Art?": GANs Enter the Art Market; 15: Simon Colton's The Painting Fool; 16: Hod Lipson and Patrick Tresset's Artist Robots; III -- Machines That Make Music: Putting the "Rhythm" into "Algorithm; 17: Project Magenta: AI Creates Its Own Music
505 8 _a18: From WaveNet and NSynth to Coconet: Adventures in Music MakingWaveNet: From Voice to Music; NSynth-Creating Sounds Never Heard Before; Coconet: Filling in the Gaps; 19: Fran�cois Pachet and His Computers That Improvise and Compose Songs; The Flow Machine; 20: Gil Weinberg and Mason Bretan and Their Robot Jazz Band; 21: David Cope Makes Music That Is "More Bach than Bach; 22: "The Drunken Pint" and Other Folk Music Composed by Bob Sturm and Oded Ben-Tal's AI; 23: Rebecca Fiebrink Uses Movement to Generate Sound; 24: Marwaread Mary Farbood Sketches Music
506 _aRestricted to subscribers or individual electronic text purchasers.
520 _aAn authority on creativity introduces us to AI-powered computers that are creating art, literature, and music that may well surpass the creations of humans.
530 _aAlso available in print.
538 _aMode of access: World Wide Web
588 _aDescription based on online resource; title from digital title page (viewed on September 26, 2019).
650 0 _aArt and computers.
_925710
650 0 _aCreative ability.
_925207
650 0 _aComputer art.
_924686
655 0 _aElectronic books.
_93294
710 2 _aIEEE Xplore (Online Service),
_edistributor.
_925711
710 2 _aMIT Press,
_epublisher.
_925712
776 0 8 _iPrint version:
_aMiller, Arthur I., author.
_tAI renaissance machines
_z9780262042857
_w(DLC) 2018059352
_w(OCoLC)1080249147
830 4 _aThe MIT Press Ser.
_925417
856 4 2 _3Abstract with links to resource
_uhttps://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=8856152
942 _cEBK
999 _c73606
_d73606