000 | 03638nam a2201045 i 4500 | ||
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001 | 6381573 | ||
003 | IEEE | ||
005 | 20220712205837.0 | ||
006 | m o d | ||
007 | cr |n||||||||| | ||
008 | 151222s2012 njua ob 001 eng d | ||
020 |
_a9781118347584 _qebook |
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020 |
_z1118347587 _qelectronic |
||
024 | 7 |
_a10.1002/9781118347584 _2doi |
|
035 | _a(CaBNVSL)mat06381573 | ||
035 | _a(IDAMS)0b00006481be9506 | ||
040 |
_aCaBNVSL _beng _erda _cCaBNVSL _dCaBNVSL |
||
050 | 4 |
_aGV1469.3 _b.G365 2012eb |
|
245 | 0 | 0 |
_aGame invaders : _bthe theory and understanding of computer games / _cClive Fencott ... [et al.]. |
264 | 1 |
_aHoboken, New Jersey : _bJohn Wiley and Sons, _c[2012] |
|
264 | 2 |
_a[Piscataqay, New Jersey] : _bIEEE Xplore, _c[2012] |
|
300 |
_a1 PDF (xi, 217 pages, [16] pages of plates) : _billustrations (some color). |
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336 |
_atext _2rdacontent |
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337 |
_aelectronic _2isbdmedia |
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338 |
_aonline resource _2rdacarrier |
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504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _aFrontMatter -- Supplemental Images -- Why Do People Play Games?. You Are the One -- Genre -- Activity -- Why Do People Play Games?. Pleasure -- Two -- Why Don't People Play Games -- What Is a Game?. Just an Ordinary Day -- Big Bad Streets -- Time to Visit Yokosuka -- Meaning What? -- All Work and Play -- Big Game Hunting -- Glossary -- List of Games -- Bibliography -- Index. | |
506 | 1 | _aRestricted to subscribers or individual electronic text purchasers. | |
520 |
_a"Introduces a practical critical method for analyzing existing games and designing future games"-- _cProvided by publisher. |
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530 | _aAlso available in print. | ||
538 | _aMode of access: World Wide Web | ||
588 | _aDescription based on PDF viewed 12/22/2015. | ||
650 | 0 |
_aComputer games. _925556 |
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650 | 0 |
_aComputer games _xDesign. _924395 |
|
650 | 0 |
_aVideo games. _921458 |
|
650 | 0 |
_aVideo games _xDesign. _94792 |
|
655 | 0 |
_aElectronic books. _93294 |
|
695 | _aAbstracts | ||
695 | _aAnalytical models | ||
695 | _aArt | ||
695 | _aBibliographies | ||
695 | _aBiological system modeling | ||
695 | _aBuildings | ||
695 | _aCities and towns | ||
695 | _aColor | ||
695 | _aCommunities | ||
695 | _aComputational modeling | ||
695 | _aComputer architecture | ||
695 | _aComputer crashes | ||
695 | _aComputers | ||
695 | _aContext | ||
695 | _aCultural differences | ||
695 | _aEducational institutions | ||
695 | _aElectric shock | ||
695 | _aElectron tubes | ||
695 | _aEngines | ||
695 | _aExplosions | ||
695 | _aGames | ||
695 | _aGlass | ||
695 | _aGlobal communication | ||
695 | _aGraphics | ||
695 | _aHaptic interfaces | ||
695 | _aHeart | ||
695 | _aHelicopters | ||
695 | _aHumans | ||
695 | _aImage color analysis | ||
695 | _aIndexes | ||
695 | _aIndustries | ||
695 | _aJunctions | ||
695 | _aMathematical model | ||
695 | _aMedia | ||
695 | _aMotion pictures | ||
695 | _aPresses | ||
695 | _aRails | ||
695 | _aRoads | ||
695 | _aSecond Life | ||
695 | _aSemiotics | ||
695 | _aSoftware | ||
695 | _aSpace vehicles | ||
695 | _aSwitches | ||
695 | _aTV | ||
695 | _aVegetation | ||
695 | _aVehicles | ||
695 | _aWeapons | ||
700 | 1 |
_aFencott, P. C. _928088 |
|
710 | 2 |
_aIEEE Xplore (Online Service), _edistributor. _928089 |
|
710 | 2 |
_aWiley InterScience (Online service), _epublisher. _96290 |
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856 | 4 | 2 |
_3Abstract with links to resource _uhttps://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6381573 |
942 | _cEBK | ||
999 |
_c74267 _d74267 |