000 | 03760nam a22005535i 4500 | ||
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001 | 978-3-030-80091-8 | ||
003 | DE-He213 | ||
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007 | cr nn 008mamaa | ||
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020 |
_a9783030800918 _9978-3-030-80091-8 |
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024 | 7 |
_a10.1007/978-3-030-80091-8 _2doi |
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_aAdvances in Usability, User Experience, Wearable and Assistive Technology _h[electronic resource] : _bProceedings of the AHFE 2021 Virtual Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, July 25-29, 2021, USA / _cedited by Tareq Z. Ahram, Christianne S. Falcão. |
250 | _a1st ed. 2021. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2021. |
|
300 |
_aXXIII, 1163 p. 519 illus., 376 illus. in color. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aLecture Notes in Networks and Systems, _x2367-3389 ; _v275 |
|
520 | _aThis book addresses emerging issues in usability, interface design, human–computer interaction, user experience and assistive technology. It highlights research aimed at understanding human interactions with products, services and systems and focuses on finding effective approaches for improving the user experience. It also discusses key issues in designing and providing assistive devices and services for individuals with disabilities or impairment, offering them support with mobility, communication, positioning, environmental control and daily living. The book covers modeling as well as innovative design concepts, with a special emphasis on user-centered design, and design for specific populations, particularly the elderly. Further topics include virtual reality, digital environments, gaming, heuristic evaluation and forms of device interface feedback (e.g. visual and haptic). Based on the AHFE 2021 Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, held virtually on 25–29 July, 2021, from USA, this book provides academics and professionals with an extensive source of information and a timely guide to tools, applications and future challenges in these fields. | ||
650 | 0 |
_aBiomedical engineering. _93292 |
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650 | 0 |
_aUser interfaces (Computer systems). _911681 |
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650 | 0 |
_aHuman-computer interaction. _96196 |
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650 | 0 |
_aVirtual reality. _95677 |
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650 | 0 |
_aAugmented reality. _94768 |
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650 | 1 | 4 |
_aBiomedical Devices and Instrumentation. _936936 |
650 | 2 | 4 |
_aUser Interfaces and Human Computer Interaction. _931632 |
650 | 2 | 4 |
_aVirtual and Augmented Reality. _936937 |
700 | 1 |
_aAhram, Tareq Z. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _936938 |
|
700 | 1 |
_aFalcão, Christianne S. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _936939 |
|
710 | 2 |
_aSpringerLink (Online service) _936940 |
|
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783030800901 |
776 | 0 | 8 |
_iPrinted edition: _z9783030800925 |
830 | 0 |
_aLecture Notes in Networks and Systems, _x2367-3389 ; _v275 _936941 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-030-80091-8 |
912 | _aZDB-2-ENG | ||
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