000 07886nam a22006015i 4500
001 978-3-030-55307-4
003 DE-He213
005 20220801214257.0
007 cr nn 008mamaa
008 200805s2021 sz | s |||| 0|eng d
020 _a9783030553074
_9978-3-030-55307-4
024 7 _a10.1007/978-3-030-55307-4
_2doi
050 4 _aR856-857
072 7 _aMQW
_2bicssc
072 7 _aTEC059000
_2bisacsh
072 7 _aMQW
_2thema
082 0 4 _a610.28
_223
245 1 0 _aHuman Interaction, Emerging Technologies and Future Applications III
_h[electronic resource] :
_bProceedings of the 3rd International Conference on Human Interaction and Emerging Technologies: Future Applications (IHIET 2020), August 27-29, 2020, Paris, France /
_cedited by Tareq Ahram, Redha Taiar, Karine Langlois, Arnaud Choplin.
250 _a1st ed. 2021.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2021.
300 _aXVI, 634 p. 198 illus., 161 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aAdvances in Intelligent Systems and Computing,
_x2194-5365 ;
_v1253
505 0 _aHuman-centered Design -- Looking at Driving Automation from a Passenger’s Perspective: Driving Experience and Gaze Behavior during Fully Automated vs. Human Vehicle Control -- Designing robo-taxis to promote ride-pooling -- How to Measure UX and Usability in Today's Connected Vehicles -- Exploring interaction qualities from teenagers’ studying behavior for learning feature in museum exhibit -- Human digital twins and cognitive mimetics -- The Influence of Lighting Settings on Museum’s Brand Image and Human Satisfaction in Exhibition Halls Using Virtual Reality -- Effects of Colors toward Pleasant Impression on Sofa Furniture through Electroencephalography (EEG) -- Exploring a Taxonomy of Interaction in Interactive Sonification Systems -- Artificial Intelligence and Computing -- Talker and Team Dependent Modeling Techniques for Intelligent Interruption Interfaces -- Dimensionality reduction and the strange case of categorical data for predicting defective water meter devices -- Speaker Verification Method Using Hierarchical Temporal Memory for Security System -- Research on Precision of Transmission Mechanism in Flight Control Deck Suite of Civil Aircraft -- A framework for selecting classification models in the intruder detection system using TOPSIS -- Augmented, Virtual and Mixed Reality Simulation -- Physical add-ons for haptic human-surrounding interaction and sensorial augmentation -- A mixed reality interface for handheld 3D scanners -- A Comparative Study of 3 DOF Travel Techniques for Immersive Virtual Flythroughs: the Leap Motion and the Oculus Rift S Hand Controllers -- Use of virtual reality in the nursing school's toco-surgery teaching process -- Digital technologies in expanding the boundaries through immersive spaces: case studies in vessel and yacht design -- Sound perception in 3D virtual environments: Application to a Roman theatre of Hispania -- Design of an innovative system for safety and health at work applied to construction -- -- Wearable Technologies and Affective Computing -- Instagram Photo Sharing and its Relationships with Social Rewards and Social Connectedness -- Building a unique method to teach how to “design” with and for ICS Materials in the wearable domain -- Emotion detection on smartphones through memory tasks involving watching videos -- On Air: flirting with podcasts as an auxiliary educational resource -- Human–computer Interaction -- Design of Digital Mediation Tool for Self-disclosing PTSD -- Mind-reading chatbots: We are not there yet -- Approaching Instant Messaging (IM) by Connecting Usage Scenario and User Interaction for More Meaningful Notification -- A Framework for facilitating Human-Human Interactions to Mitigate Loneliness in Elderly -- -- Healthcare and Medical Applications -- Segmentation of musculotendinous structures of the hip from 3D imaging for patient-specific individualization of biomechanical simulations -- Effective Speech Features for Distinguishing Mild Dementia Patients from Healthy Person -- Blink Detection Using Image Processing to Predict Eye Fatigue -- Human-Technology and Future of Work -- New Investment of Innovative Design of The Future Workstation Advancing Sedentary Work Behavior -- Industry 4.0 in Logistics and associated Employee Competencies – A Technology Providers’ Perspective -- Digital Twin Modeling of Smart Cities -- Upper limbs motion tracking for collaborative robotic applications -- Comparison of muscular activity analysis for electrical tecnicians using exoeskeleton in the Colombia industry, Enel-Codensa study -- Prevention of occupational risks related to the Human-Robot Collaboration -- Emerging Technologies and Applications -- Voice Commerce - Studying the Acceptance of Smart Speakers -- Model to improve the efficiency in the extrusion area in a manufacturing SME of the industrial plastic sector based on SMED, autonomous maintenance and 5S -- Proposal for an early warning system against flood risks in the urban area of Cantón Milagro, Ecuador -- Process management model aligned to the Civil Service Law in public entities of Peru.
520 _aThis book reports on research and developments in human-technology interaction. A special emphasis is given to human-computer interaction, and its implementation for a wide range of purposes such as healthcare, aerospace, telecommunication, and education, among others. The human aspects are analyzed in detail. Timely studies on human-centered design, wearable technologies, social and affective computing, augmented, virtual and mixed reality simulation, human rehabilitation and biomechanics represent the core of the book. Emerging technology applications in business, security, and infrastructure are also critically examined, thus offering a timely, scientifically-grounded, but also professionally-oriented snapshot of the current state of the field. The book is based on contributions presented at the 3rd International Conference on Human Interaction and Emerging Technologies: Future Applications, IHIET 2020, held on August 27-29, 2020. It offers a timely survey and a practice-oriented reference guide to researchers and professionals dealing with design and/or management of the new generation of service systems.
650 0 _aBiomedical engineering.
_93292
650 0 _aUser interfaces (Computer systems).
_911681
650 0 _aHuman-computer interaction.
_96196
650 0 _aSports medicine.
_937381
650 0 _aCooperating objects (Computer systems).
_96195
650 1 4 _aBiomedical Engineering and Bioengineering.
_931842
650 2 4 _aUser Interfaces and Human Computer Interaction.
_931632
650 2 4 _aSports Medicine.
_937382
650 2 4 _aCyber-Physical Systems.
_932475
700 1 _aAhram, Tareq.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_937383
700 1 _aTaiar, Redha.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_937384
700 1 _aLanglois, Karine.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_937385
700 1 _aChoplin, Arnaud.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_937386
710 2 _aSpringerLink (Online service)
_937387
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783030553067
776 0 8 _iPrinted edition:
_z9783030553081
830 0 _aAdvances in Intelligent Systems and Computing,
_x2194-5365 ;
_v1253
_937388
856 4 0 _uhttps://doi.org/10.1007/978-3-030-55307-4
912 _aZDB-2-ENG
912 _aZDB-2-SXE
942 _cEBK
999 _c76163
_d76163