000 | 04014nam a22005655i 4500 | ||
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001 | 978-3-030-56558-9 | ||
003 | DE-He213 | ||
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007 | cr nn 008mamaa | ||
008 | 200826s2020 sz | s |||| 0|eng d | ||
020 |
_a9783030565589 _9978-3-030-56558-9 |
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024 | 7 |
_a10.1007/978-3-030-56558-9 _2doi |
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_aTEC016020 _2bisacsh |
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_a620.0042 _223 |
100 | 1 |
_aLee, Ju Hyun. _eauthor. _0(orcid)0000-0002-7159-426X _1https://orcid.org/0000-0002-7159-426X _4aut _4http://id.loc.gov/vocabulary/relators/aut _940571 |
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245 | 1 | 0 |
_aDesign Thinking: Creativity, Collaboration and Culture _h[electronic resource] / _cby Ju Hyun Lee, Michael J. Ostwald, Ning Gu. |
250 | _a1st ed. 2020. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2020. |
|
300 |
_aXVIII, 245 p. 40 illus., 23 illus. in color. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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505 | 0 | _aPart I: Creativity -- Exploring Design Thinking -- Parametric Design Process with Assessed Levels of Creativity -- Design Strategies Supporting Creativity -- Measuring Cognitive Complexity -- Part II: Collaboration -- Cognitive Perspectives for Teamwork -- Design Collaboration with Building Information Modelling -- Interactive and Collective Thinking Through Mobile Computing -- Part III: The Language of Design -- Cognitive and Linguistic Differences in Design -- Multi-Cultural Design Education -- Conclusion. | |
520 | _aThis book presents new ways of facilitating design thinking, through the combination of cognitive design strategies and information technologies. It provides readers with an in-depth understanding of the traditional and digital design processes and activities that are employed in architecture, computational design, communication design and graphic design. The book is divided into three parts: Part I, which focuses on creativity, uses evidence derived from empirical studies to develop an understanding of the way computational environments shape design thinking and may lead to more inventive outcomes. Part II considers the cognitive dimensions of design teams, crowds and collectives. It investigates the ways digital design platforms promote interactive and collective thinking. Lastly, Part III addresses culture, examining the linguistic and cultural context of the globalised design ecosystem. Providing valuable insights into design thinking, this book helps readers engage with their local and global environments. It will appeal to academics, researchers and professionals with an interest in understanding design thinking in the context of creativity, collaboration and culture. | ||
650 | 0 |
_aEngineering design. _93802 |
|
650 | 0 |
_aIndustrial design. _924389 |
|
650 | 0 |
_aGraphic arts. _937945 |
|
650 | 0 |
_aComputer-aided engineering. _914016 |
|
650 | 1 | 4 |
_aEngineering Design. _93802 |
650 | 2 | 4 |
_aIndustrial Design. _924389 |
650 | 2 | 4 |
_aGraphic Design. _937946 |
650 | 2 | 4 |
_aComputer-Aided Engineering (CAD, CAE) and Design. _931735 |
700 | 1 |
_aOstwald, Michael J. _eauthor. _0(orcid)0000-0001-6210-6984 _1https://orcid.org/0000-0001-6210-6984 _4aut _4http://id.loc.gov/vocabulary/relators/aut _940572 |
|
700 | 1 |
_aGu, Ning. _eauthor. _0(orcid)0000-0002-5555-9165 _1https://orcid.org/0000-0002-5555-9165 _4aut _4http://id.loc.gov/vocabulary/relators/aut _940573 |
|
710 | 2 |
_aSpringerLink (Online service) _940574 |
|
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783030565572 |
776 | 0 | 8 |
_iPrinted edition: _z9783030565596 |
776 | 0 | 8 |
_iPrinted edition: _z9783030565602 |
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-030-56558-9 |
912 | _aZDB-2-ENG | ||
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