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001 978-3-030-20476-1
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020 _a9783030204761
_9978-3-030-20476-1
024 7 _a10.1007/978-3-030-20476-1
_2doi
050 4 _aR856-857
072 7 _aMQW
_2bicssc
072 7 _aTEC059000
_2bisacsh
072 7 _aMQW
_2thema
082 0 4 _a610.28
_223
245 1 0 _aAdvances in Human Factors in Wearable Technologies and Game Design
_h[electronic resource] :
_bProceedings of the AHFE 2019 International Conference on Human Factors and Wearable Technologies, and the AHFE International Conference on Game Design and Virtual Environments, July 24-28, 2019, Washington D.C., USA /
_cedited by Tareq Ahram.
250 _a1st ed. 2020.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2020.
300 _aXII, 429 p. 202 illus., 154 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aAdvances in Intelligent Systems and Computing,
_x2194-5365 ;
_v973
520 _aThis book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user-centered practices can optimize the wearable experience, thus improving user acceptance, satisfaction and engagement with novel wearable gadgets. It addresses both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as new findings on the integration of wearability principles with regard to: aesthetics, affordance, comfort, contextual awareness, customization, ease of use, ergonomics, information overload, intuitiveness, obtrusiveness, privacy, reliability, responsiveness, satisfaction, subtlety, user-friendliness and wearability. Gathering the outcomes of both the AHFE 2019 Conference on Human Factors and Wearable Technologies and the AHFE 2019 Conference on Human Factors in Game Design and Virtual Environments, held on July 24–28, 2019 in Washington, DC, USA, the book addresses the needs of professionals, researchers, and students whose work involves the human aspects of wearable, smart and/or interactive technologies and game design research.
650 0 _aBiomedical engineering.
_93292
650 0 _aUser interfaces (Computer systems).
_911681
650 0 _aHuman-computer interaction.
_96196
650 0 _aPsychology.
_923605
650 0 _aCooperating objects (Computer systems).
_96195
650 1 4 _aBiomedical Engineering and Bioengineering.
_931842
650 2 4 _aUser Interfaces and Human Computer Interaction.
_931632
650 2 4 _aBehavioral Sciences and Psychology.
_933003
650 2 4 _aCyber-Physical Systems.
_932475
700 1 _aAhram, Tareq.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_942520
710 2 _aSpringerLink (Online service)
_942521
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783030204754
776 0 8 _iPrinted edition:
_z9783030204778
830 0 _aAdvances in Intelligent Systems and Computing,
_x2194-5365 ;
_v973
_942522
856 4 0 _uhttps://doi.org/10.1007/978-3-030-20476-1
912 _aZDB-2-ENG
912 _aZDB-2-SXE
942 _cEBK
999 _c77143
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