000 | 03545nam a22005535i 4500 | ||
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001 | 978-3-030-20476-1 | ||
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008 | 190613s2020 sz | s |||| 0|eng d | ||
020 |
_a9783030204761 _9978-3-030-20476-1 |
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024 | 7 |
_a10.1007/978-3-030-20476-1 _2doi |
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_aAdvances in Human Factors in Wearable Technologies and Game Design _h[electronic resource] : _bProceedings of the AHFE 2019 International Conference on Human Factors and Wearable Technologies, and the AHFE International Conference on Game Design and Virtual Environments, July 24-28, 2019, Washington D.C., USA / _cedited by Tareq Ahram. |
250 | _a1st ed. 2020. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2020. |
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300 |
_aXII, 429 p. 202 illus., 154 illus. in color. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aAdvances in Intelligent Systems and Computing, _x2194-5365 ; _v973 |
|
520 | _aThis book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user-centered practices can optimize the wearable experience, thus improving user acceptance, satisfaction and engagement with novel wearable gadgets. It addresses both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as new findings on the integration of wearability principles with regard to: aesthetics, affordance, comfort, contextual awareness, customization, ease of use, ergonomics, information overload, intuitiveness, obtrusiveness, privacy, reliability, responsiveness, satisfaction, subtlety, user-friendliness and wearability. Gathering the outcomes of both the AHFE 2019 Conference on Human Factors and Wearable Technologies and the AHFE 2019 Conference on Human Factors in Game Design and Virtual Environments, held on July 24–28, 2019 in Washington, DC, USA, the book addresses the needs of professionals, researchers, and students whose work involves the human aspects of wearable, smart and/or interactive technologies and game design research. | ||
650 | 0 |
_aBiomedical engineering. _93292 |
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650 | 0 |
_aUser interfaces (Computer systems). _911681 |
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650 | 0 |
_aHuman-computer interaction. _96196 |
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650 | 0 |
_aPsychology. _923605 |
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650 | 0 |
_aCooperating objects (Computer systems). _96195 |
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650 | 1 | 4 |
_aBiomedical Engineering and Bioengineering. _931842 |
650 | 2 | 4 |
_aUser Interfaces and Human Computer Interaction. _931632 |
650 | 2 | 4 |
_aBehavioral Sciences and Psychology. _933003 |
650 | 2 | 4 |
_aCyber-Physical Systems. _932475 |
700 | 1 |
_aAhram, Tareq. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _942520 |
|
710 | 2 |
_aSpringerLink (Online service) _942521 |
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773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783030204754 |
776 | 0 | 8 |
_iPrinted edition: _z9783030204778 |
830 | 0 |
_aAdvances in Intelligent Systems and Computing, _x2194-5365 ; _v973 _942522 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-030-20476-1 |
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