000 | 04025nam a22006015i 4500 | ||
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001 | 978-3-030-51828-8 | ||
003 | DE-He213 | ||
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007 | cr nn 008mamaa | ||
008 | 200701s2020 sz | s |||| 0|eng d | ||
020 |
_a9783030518288 _9978-3-030-51828-8 |
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024 | 7 |
_a10.1007/978-3-030-51828-8 _2doi |
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245 | 1 | 0 |
_aAdvances in Usability, User Experience, Wearable and Assistive Technology _h[electronic resource] : _bProceedings of the AHFE 2020 Virtual Conferences on Usability and User Experience, Human Factors and Assistive Technology, Human Factors and Wearable Technologies, and Virtual Environments and Game Design, July 16-20, 2020, USA / _cedited by Tareq Ahram, Christianne Falcão. |
250 | _a1st ed. 2020. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2020. |
|
300 |
_aXXII, 933 p. 328 illus., 244 illus. in color. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aAdvances in Intelligent Systems and Computing, _x2194-5365 ; _v1217 |
|
520 | _aThis book addresses emerging issues in usability, interface design, human–computer interaction, user experience and assistive technology. It highlights research aimed at understanding human interactions with products, services and systems and focuses on finding effective approaches for improving the user experience. It also discusses key issues in designing and providing assistive devices and services for individuals with disabilities or impairment, offering them support with mobility, communication, positioning, environmental control and daily living. The book covers modeling as well as innovative design concepts, with a special emphasis on user-centered design, and design for specific populations, particularly the elderly. Further topics include virtual reality, digital environments, gaming, heuristic evaluation and forms of device interface feedback (e.g. visual and haptic). Based on the AHFE 2020 Virtual Conference on Usability and User Experience, the AHFE 2020 Virtual Conference on Human Factors and Assistive Technology, the AHFE Virtual Conference on Human Factors and Wearable Technologies, and the AHFE 2020 Virtual Conference on Virtual Environments and Game Design, held on July 16–20, 2020, it provides academics and professionals with an extensive source of information and a timely guide to tools, applications and future challenges in these fields. | ||
650 | 0 |
_aBiomedical engineering. _93292 |
|
650 | 0 |
_aUser interfaces (Computer systems). _911681 |
|
650 | 0 |
_aHuman-computer interaction. _96196 |
|
650 | 0 |
_aVirtual reality. _95677 |
|
650 | 0 |
_aAugmented reality. _94768 |
|
650 | 0 |
_aEducational technology. _924353 |
|
650 | 0 |
_aComputer games—Programming. _949480 |
|
650 | 1 | 4 |
_aBiomedical Devices and Instrumentation. _936936 |
650 | 2 | 4 |
_aUser Interfaces and Human Computer Interaction. _931632 |
650 | 2 | 4 |
_aVirtual and Augmented Reality. _936937 |
650 | 2 | 4 |
_aDigital Education and Educational Technology. _933307 |
650 | 2 | 4 |
_aGame Development. _949481 |
700 | 1 |
_aAhram, Tareq. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _949482 |
|
700 | 1 |
_aFalcão, Christianne. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _949483 |
|
710 | 2 |
_aSpringerLink (Online service) _949484 |
|
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783030518271 |
776 | 0 | 8 |
_iPrinted edition: _z9783030518295 |
830 | 0 |
_aAdvances in Intelligent Systems and Computing, _x2194-5365 ; _v1217 _949485 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-030-51828-8 |
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912 | _aZDB-2-SXE | ||
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