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001 978-3-030-51828-8
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008 200701s2020 sz | s |||| 0|eng d
020 _a9783030518288
_9978-3-030-51828-8
024 7 _a10.1007/978-3-030-51828-8
_2doi
050 4 _aR856-857
072 7 _aMQW
_2bicssc
072 7 _aTEC059000
_2bisacsh
072 7 _aMQW
_2thema
082 0 4 _a610.28
_223
245 1 0 _aAdvances in Usability, User Experience, Wearable and Assistive Technology
_h[electronic resource] :
_bProceedings of the AHFE 2020 Virtual Conferences on Usability and User Experience, Human Factors and Assistive Technology, Human Factors and Wearable Technologies, and Virtual Environments and Game Design, July 16-20, 2020, USA /
_cedited by Tareq Ahram, Christianne Falcão.
250 _a1st ed. 2020.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2020.
300 _aXXII, 933 p. 328 illus., 244 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aAdvances in Intelligent Systems and Computing,
_x2194-5365 ;
_v1217
520 _aThis book addresses emerging issues in usability, interface design, human–computer interaction, user experience and assistive technology. It highlights research aimed at understanding human interactions with products, services and systems and focuses on finding effective approaches for improving the user experience. It also discusses key issues in designing and providing assistive devices and services for individuals with disabilities or impairment, offering them support with mobility, communication, positioning, environmental control and daily living. The book covers modeling as well as innovative design concepts, with a special emphasis on user-centered design, and design for specific populations, particularly the elderly. Further topics include virtual reality, digital environments, gaming, heuristic evaluation and forms of device interface feedback (e.g. visual and haptic). Based on the AHFE 2020 Virtual Conference on Usability and User Experience, the AHFE 2020 Virtual Conference on Human Factors and Assistive Technology, the AHFE Virtual Conference on Human Factors and Wearable Technologies, and the AHFE 2020 Virtual Conference on Virtual Environments and Game Design, held on July 16–20, 2020, it provides academics and professionals with an extensive source of information and a timely guide to tools, applications and future challenges in these fields.
650 0 _aBiomedical engineering.
_93292
650 0 _aUser interfaces (Computer systems).
_911681
650 0 _aHuman-computer interaction.
_96196
650 0 _aVirtual reality.
_95677
650 0 _aAugmented reality.
_94768
650 0 _aEducational technology.
_924353
650 0 _aComputer games—Programming.
_949480
650 1 4 _aBiomedical Devices and Instrumentation.
_936936
650 2 4 _aUser Interfaces and Human Computer Interaction.
_931632
650 2 4 _aVirtual and Augmented Reality.
_936937
650 2 4 _aDigital Education and Educational Technology.
_933307
650 2 4 _aGame Development.
_949481
700 1 _aAhram, Tareq.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_949482
700 1 _aFalcão, Christianne.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_949483
710 2 _aSpringerLink (Online service)
_949484
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783030518271
776 0 8 _iPrinted edition:
_z9783030518295
830 0 _aAdvances in Intelligent Systems and Computing,
_x2194-5365 ;
_v1217
_949485
856 4 0 _uhttps://doi.org/10.1007/978-3-030-51828-8
912 _aZDB-2-ENG
912 _aZDB-2-SXE
942 _cEBK
999 _c78417
_d78417