000 | 03934nam a22005895i 4500 | ||
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001 | 978-3-319-62212-5 | ||
003 | DE-He213 | ||
005 | 20220801221030.0 | ||
007 | cr nn 008mamaa | ||
008 | 170705s2018 sz | s |||| 0|eng d | ||
020 |
_a9783319622125 _9978-3-319-62212-5 |
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024 | 7 |
_a10.1007/978-3-319-62212-5 _2doi |
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072 | 7 |
_aUYQ _2bicssc |
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_aTEC009000 _2bisacsh |
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_aUYQ _2thema |
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_a006.3 _223 |
100 | 1 |
_aKonar, Amit. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _953760 |
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245 | 1 | 0 |
_aGesture Recognition _h[electronic resource] : _bPrinciples, Techniques and Applications / _cby Amit Konar, Sriparna Saha. |
250 | _a1st ed. 2018. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2018. |
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300 |
_aXVIII, 276 p. 99 illus., 73 illus. in color. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aStudies in Computational Intelligence, _x1860-9503 ; _v724 |
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505 | 0 | _aIntroduction -- Radon Transform based Automatic Posture Recognition in Ballet Dance -- Fuzzy Image Matching Based Posture Recognition in Ballet Dance -- Gesture Driven Fuzzy Interface System For Car Racing Game -- Type-2 Fuzzy Classifier based Pathological Disorder Recognition -- Probabilistic Neural Network based Dance Gesture Recognition -- Differential Evolution based Dance Composition -- EEG-Gesture based Artificial Limb Movement for Rehabilitative Applications -- Conclusions and Future Directions -- Index. | |
520 | _aThis book presents a thorough analysis of gestural data extracted from raw images and/or range data with an aim to recognize the gestures conveyed by the data. It covers image morphological analysis, type-2 fuzzy logic, neural networks and evolutionary computation for classification of gestural data. The application areas include the recognition of primitive postures in ballet/classical Indian dances, detection of pathological disorders from gestural data of elderly people, controlling motion of cars in gesture-driven gaming and gesture-commanded robot control for people with neuro-motor disability. The book is unique in terms of its content, originality and lucid writing style. Primarily intended for graduate students and researchers in the field of electrical/computer engineering, the book will prove equally useful to computer hobbyists and professionals engaged in building firmware for human-computer interfaces. A prerequisite of high school level mathematics is sufficient to understand most of the chapters in the book. A basic background in image processing, although not mandatory, would be an added advantage for certain sections. | ||
650 | 0 |
_aComputational intelligence. _97716 |
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650 | 0 |
_aArtificial intelligence. _93407 |
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650 | 0 |
_aUser interfaces (Computer systems). _911681 |
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650 | 0 |
_aHuman-computer interaction. _96196 |
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650 | 0 |
_aPattern recognition systems. _93953 |
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650 | 1 | 4 |
_aComputational Intelligence. _97716 |
650 | 2 | 4 |
_aArtificial Intelligence. _93407 |
650 | 2 | 4 |
_aUser Interfaces and Human Computer Interaction. _931632 |
650 | 2 | 4 |
_aAutomated Pattern Recognition. _931568 |
700 | 1 |
_aSaha, Sriparna. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _953761 |
|
710 | 2 |
_aSpringerLink (Online service) _953762 |
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773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783319622101 |
776 | 0 | 8 |
_iPrinted edition: _z9783319622118 |
776 | 0 | 8 |
_iPrinted edition: _z9783319872599 |
830 | 0 |
_aStudies in Computational Intelligence, _x1860-9503 ; _v724 _953763 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-319-62212-5 |
912 | _aZDB-2-ENG | ||
912 | _aZDB-2-SXE | ||
942 | _cEBK | ||
999 |
_c79217 _d79217 |