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020 _a9783319751757
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024 7 _a10.1007/978-3-319-75175-7
_2doi
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072 7 _aTEC009000
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082 0 4 _a006.3
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245 1 0 _aInteractive Mobile Communication Technologies and Learning
_h[electronic resource] :
_bProceedings of the 11th IMCL Conference /
_cedited by Michael E. Auer, Thrasyvoulos Tsiatsos.
250 _a1st ed. 2018.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2018.
300 _aXXIV, 980 p. 302 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
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_2rdacarrier
347 _atext file
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490 1 _aAdvances in Intelligent Systems and Computing,
_x2194-5365 ;
_v725
505 0 _aTowards The Use Of Cognitive Radio To Solve Cellular Network Challenges -- Designing An Augmented Reality Smartphone Application For The Enhancement Of Asthma Care Education -- The Impact of Background Music on an Active Video Game -- Teacher-oriented data services for Learning Analytics -- Improvement of Student Achievement via VR Technology -- Contextualisation of ELearning Systems in Higher Education Institutions -- An attempt for critical categorization of Android Applications available for the Greek Kindergarten.
520 _aInteractive mobile technologies have now become the core of many—if not all—fields of society. Not only do the younger generation of students expect a mobile working and learning environment, but also the new ideas, technologies and solutions introduced on a nearly daily basis also boost this trend. Discussing and assessing key trends in the mobile field were the primary aims of the 11th International Conference on Interactive Mobile Communication, Technologies and Learning (IMCL2017), which was held in Thessaloniki from 30 November to 01 December 2017. Since being founded in 2006, the conference has been devoted to new approaches in interactive mobile technologies, with a focus on learning. The IMCL conferences have in the meanwhile become a central forum of the exchange of new research results and relevant trends, as well as best practices. This book contains papers in the fields of: Future Trends and Emerging Mobile Technologies Design and Development of Mobile Learning Apps and Content Mobile Games—Gamification and Mobile Learning Adaptive Mobile Environments Augmented Reality and Immersive Applications Tangible, Embedded and Embodied Interaction Interactive Collaborative and Blended Learning Digital Technology in Sports Mobile Health Care and Training Multimedia Learning in Music Education 5G Network Infrastructure Case Studies Real-World Experiences The content will appeal to a broad readership, including policymakers, academics, educators, researchers in pedagogy and learning theory, school teachers, the learning industry, further education lecturers, etc.
650 0 _aComputational intelligence.
_97716
650 0 _aArtificial intelligence.
_93407
650 0 _aTelecommunication.
_910437
650 1 4 _aComputational Intelligence.
_97716
650 2 4 _aArtificial Intelligence.
_93407
650 2 4 _aCommunications Engineering, Networks.
_931570
700 1 _aAuer, Michael E.
_eeditor.
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_954879
700 1 _aTsiatsos, Thrasyvoulos.
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710 2 _aSpringerLink (Online service)
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773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783319751740
776 0 8 _iPrinted edition:
_z9783319751764
830 0 _aAdvances in Intelligent Systems and Computing,
_x2194-5365 ;
_v725
_954882
856 4 0 _uhttps://doi.org/10.1007/978-3-319-75175-7
912 _aZDB-2-ENG
912 _aZDB-2-SXE
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