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001 978-3-319-70751-8
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020 _a9783319707518
_9978-3-319-70751-8
024 7 _a10.1007/978-3-319-70751-8
_2doi
050 4 _aQ342
072 7 _aUYQ
_2bicssc
072 7 _aTEC009000
_2bisacsh
072 7 _aUYQ
_2thema
082 0 4 _a006.3
_223
100 1 _aBiswas, Ranjit.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_955451
245 1 0 _aContinuous Fuzzy Evaluation Methods: A Novel Tool for the Analysis and Decision Making in Football (or Soccer) Matches
_h[electronic resource] :
_bA New Innovative Proposal to FIFA & UEFA /
_cby Ranjit Biswas.
250 _a1st ed. 2018.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2018.
300 _aXXI, 68 p. 18 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSpringerBriefs in Computational Intelligence,
_x2625-3712
520 _aThis book presents a proposal for a new soft computing innovative method called by “CFE” forevaluation of the football matches of FIFA(IFAB) and UEFA to compute the true ‘Winner’.  It is a research work in the area of ‘Football Science’, being proposed to FIFA (IFAB) and UEFA, Zurich, Switzerland for consideration to replace the existing obsolete and weak rules of football matches of 90 minutes to declare the final ‘Winner’.  In CFE, the final decision about any football match of 90 minutes is obtained “by computation”, by execution of a software called by ‘CFE-software’ with the real time input values directly from the field on a number of highly significant parameters, some of them being continuous variables. The result of m-n goals at the end of 90 minutes play in a football match is just one of the many parameters for the computation of the ‘Winner’ in our proposed CFE method. The evaluation is mainly based upon the application of Fuzzy Logic, ‘Fuzzy Pocket Machine’, fast Computer Server, good Communication system from playing-field to the server (as used in Cricket matches)  and the CFE-software at the server. The Referees need not be experts in fuzzy set theory; they can be easily trained within just 30 minutes of demonstration on : how to use the ‘fuzzy pocket machine’ for giving real time inputs to the database at the server.
650 0 _aComputational intelligence.
_97716
650 0 _aArtificial intelligence.
_93407
650 1 4 _aComputational Intelligence.
_97716
650 2 4 _aArtificial Intelligence.
_93407
710 2 _aSpringerLink (Online service)
_955452
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783319707501
776 0 8 _iPrinted edition:
_z9783319707525
830 0 _aSpringerBriefs in Computational Intelligence,
_x2625-3712
_955453
856 4 0 _uhttps://doi.org/10.1007/978-3-319-70751-8
912 _aZDB-2-ENG
912 _aZDB-2-SXE
942 _cEBK
999 _c79557
_d79557