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024 7 _a10.1007/978-981-10-1076-7
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072 7 _aTBJ
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245 1 0 _aMathematical Progress in Expressive Image Synthesis III
_h[electronic resource] :
_bSelected and Extended Results from the Symposium MEIS2015 /
_cedited by Yoshinori Dobashi, Hiroyuki Ochiai.
250 _a1st ed. 2016.
264 1 _aSingapore :
_bSpringer Nature Singapore :
_bImprint: Springer,
_c2016.
300 _aXII, 152 p. 78 illus., 64 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
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490 1 _aMathematics for Industry,
_x2198-3518 ;
_v24
505 0 _aPart I Geometry -- Geometry and Mechanics of Fibers: Some Numerical Models -- Tetrisation of Triangular Meshes and Its Application in Shape Blending -- A Construction Method for Discrete Constant Negative Gaussian Curvature Surfaces -- Fabrication-Aware Geometry Processing -- Part II Artificial Animation -- Revisiting Vorticity: Pushing Fluid Solvers to the Next Level -- Active Comicing for Freehand Drawing Animation -- A Multilayered Model for Artificial Intelligence of Game Characters as Agent Architecture -- Part III Illusion, Patterns, and Visualization -- Visual Media Culture Supported by Human Depth Illusion -- Wang Tile Modeling of Wall Patterns -- High-Resolution Visualization Library for the Exascale Supercomputer -- Part IV Curves -- Drawing Curves -- Aesthetic Design with Log-Aesthetic Curves and Surfaces -- Attractive Plane Curves in Differential Geometry -- dNLS Flow on Discrete Space Curves -- Index.
520 _a“Progress in Expressive Image Synthesis” (MEIS2015), was held in Fukuoka, Japan, September 25–27, 2015. The aim of the symposium was to provide a unique venue where various issues in computer graphics (CG) application fields could be discussed by mathematicians, CG researchers, and practitioners. Through the previous symposiums MEIS2013 and MEIS2014, mathematicians as well as CG researchers have recognized that CG is a specific and practical activity derived from mathematical theories. Issues found in CG broaden the field of mathematics and vice versa, and CG visualizes mathematical theories in an aesthetic manner. In this volume, the editors aim to provoke interdisciplinary research projects through the peer-reviewed papers and poster presentations at the this year’s symposium. This book captures interactions among mathematicians, CG researchers, and practitioners sharing important, state-of-the-art issues in graphics and visual perception. The book is suitable for all CG researchers seeking open problem areas and especially for those entering the field who have not yet selected a research direction.
650 0 _aEngineering mathematics.
_93254
650 0 _aEngineering—Data processing.
_931556
650 0 _aImage processing—Digital techniques.
_931565
650 0 _aComputer vision.
_957878
650 0 _aComputer science—Mathematics.
_931682
650 0 _aComputer-aided engineering.
_914016
650 1 4 _aMathematical and Computational Engineering Applications.
_931559
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
_931569
650 2 4 _aMathematical Applications in Computer Science.
_931683
650 2 4 _aComputer-Aided Engineering (CAD, CAE) and Design.
_931735
700 1 _aDobashi, Yoshinori.
_eeditor.
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_4http://id.loc.gov/vocabulary/relators/edt
_957879
700 1 _aOchiai, Hiroyuki.
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710 2 _aSpringerLink (Online service)
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773 0 _tSpringer Nature eBook
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776 0 8 _iPrinted edition:
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776 0 8 _iPrinted edition:
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830 0 _aMathematics for Industry,
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856 4 0 _uhttps://doi.org/10.1007/978-981-10-1076-7
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