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020 _a9781493940264
_9978-1-4939-4026-4
024 7 _a10.1007/978-1-4939-4026-4
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082 0 4 _a621.382
_223
245 1 0 _aConnected Media in the Future Internet Era
_h[electronic resource] /
_cedited by Ahmet Kondoz, Tasos Dagiuklas.
250 _a1st ed. 2017.
264 1 _aNew York, NY :
_bSpringer New York :
_bImprint: Springer,
_c2017.
300 _aV, 224 p. 108 illus., 87 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aIntroduction -- Light Field FreeView Point Video -- Visual Quality Regulated Three-Dimensional Video Coding -- Recent Advances on 3D Digital Video Coding and Transport: Standardization Framework and Systems -- Depth from Defocus and Coded Apertures for 3D Scene Sensing -- Depth Map Coding for 3DTV Applications -- Hybrid Broadband/Broadcast for 3D Media Delivery -- HTTP Adaptive Multiview Video Streaming.
520 _aThis book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The contributions are based on the results of the FP7 European Project ROMEO, which focuses on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the future Internet. The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user’s context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of consistent video quality to fixed and mobile users. ROMEO will present hybrid networking solutions that combine the DVB-T2 and DVB-NGH broadcast access network technologies together with a QoE aware Peer-to-Peer (P2P) distribution system that operates over wired and wireless links. Live streaming 3D media needs to be received by collaborating users at the same time or with imperceptible delay to enable them to watch together while exchanging comments as if they were all in the same location. This book is the last of a series of three annual volumes devoted to the latest results of the FP7 European Project ROMEO. The present volume provides state-of-the-art information on 3D multi-view video, spatial audio networking protocols for 3D media, P2P 3D media streaming, and 3D Media delivery across heterogeneous wireless networks among other topics. Graduate students and professionals in electrical engineering and computer science with an interest in 3D Future Internet Media will find this volume to be essential reading.
650 0 _aSignal processing.
_94052
650 0 _aComputer graphics.
_94088
650 0 _aLasers.
_97879
650 0 _aComputer networks .
_931572
650 0 _aElectronic digital computers—Evaluation.
_932046
650 1 4 _aSignal, Speech and Image Processing .
_931566
650 2 4 _aComputer Graphics.
_94088
650 2 4 _aLaser.
_931624
650 2 4 _aComputer Communication Networks.
_958877
650 2 4 _aSystem Performance and Evaluation.
_932047
700 1 _aKondoz, Ahmet.
_eeditor.
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_4http://id.loc.gov/vocabulary/relators/edt
_958878
700 1 _aDagiuklas, Tasos.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_958879
710 2 _aSpringerLink (Online service)
_958880
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9781493940240
776 0 8 _iPrinted edition:
_z9781493940257
776 0 8 _iPrinted edition:
_z9781493981571
856 4 0 _uhttps://doi.org/10.1007/978-1-4939-4026-4
912 _aZDB-2-ENG
912 _aZDB-2-SXE
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