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020 _a9783319498799
_9978-3-319-49879-9
024 7 _a10.1007/978-3-319-49879-9
_2doi
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_2bicssc
072 7 _aTEC009000
_2bisacsh
072 7 _aUYQ
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082 0 4 _a006.3
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245 1 0 _aRecent Advances in Technologies for Inclusive Well-Being
_h[electronic resource] :
_bFrom Worn to Off-body Sensing, Virtual Worlds, and Games for Serious Applications /
_cedited by Anthony Lewis Brooks, Sheryl Brahnam, Bill Kapralos, Lakhmi C. Jain.
250 _a1st ed. 2017.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2017.
300 _aXXII, 383 p. 85 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aIntelligent Systems Reference Library,
_x1868-4408 ;
_v119
505 0 _aPart 1: Literature Reviews and Taxonomies -- Chapter 1_ An Overview of Recent Advances in Technologies of Inclusive Well-Being: Wearables, Virtual Interactive Spaces Wearables, Virtual Interactive Spaces (VIS)/Virtual Reality, Authoring tools, and Games -- Chapter 2, entitled “An Overview of Serious Game Engines and Frameworks,” Brent Cowan and Bill Kapralos -- Chapter 3, “A Review of and Taxonomy for Computer Supported Neuro-Motor Rehabilitation Systems,” Lucas Stephenson and Anthony Whitehead -- Part 2: Physical Therapy- Chapter 4, “A Customizable Virtual Reality Framework for the Rehabilitation of Cognitive Functions,” Gianluca Paravati, Valeria Maria Spataro, Fabrizio Lamberti, Andrea Sanna, and Claudio Giovanni Demartini -- Chapter 5, entitled “Technology for standing up and balance training in rehabilitation of people with neuromuscular disorders,” Imre Cikajlo, Andrej Olenšek, Matjaž Zadravec, and Zlatko Matjaèiæ -- Chapter 6, entitled “Exergaming for Shoulder-Based Exercise and Rehabilitation,” Alvaro Uribe-Quevedo and Bill Kapralos -- Chapter 7, entitled “Development of an Occupational Health Care Exergaming Prototype Suite,” Alvaro Uribe-Quevedo, Sergio Valdivia, Eliana Prada, Mauricio Navia, Camilo Rincon, Estefania Ramos, Saskia Ortiz, and Byron Perez -- Chapter 8, “Game-Based Stroke Rehabilitation by Mehran Kamkarhaghighi, Pejman Mirza-Babaei, and Khalil El-Khatib -- Part 3: Touch and Wearables- Chapter 9, entitled “Multi-sensory environmental stimulation for users with multiple disabilities,” Cristina Manresa-Yee, Ann Morrison, Joan Jordi Muntaner, and Maria Francesca Roig-Maimó -- Chapter 10, entitled “Interactive Furniture: Bi-directional Inter-action with a Vibrotactile Wearable Vest in an Urban Space,” Ann Morrison, Jack Leegaard, Cristina Manresa-Yee, Walther Jensen, and Hendrik Knoche -- Chapter 11, “The Acceptance, Challenges, and Future Applications of Wearable Technology and Virtual Reality to Support People with Autism Spectrum Disorders”, authors Nigel Newbutt, Connie Sung, Hung Jen Kuo, and Michael. J Leahy -- Part 4: Special Needs- Chapter 12, “Nursing Home Residents vs. Researcher: Establishing Their Needs while Finding Your Way,” Jon Ram Bruun-Pedersen -- Part 5: Ethics and Accessibility- Chapter 13, “Digital Ethics: ‘Ethical’ considerations of post-research ICT impact”, Anthony Brooks -- Chapter 14, “Accessibility:Definition, Labeling, and CVAA impact”, Brooks.
520 _aThis book presents current innovative, alternative and creative approaches that challenge traditional mechanisms in and across disciplines and industries targeting societal impact. A common thread throughout the book is human-centered, uni and multi-modal strategies across the range of human technologies, including sensing and stimuli; virtual and augmented worlds; games for serious applications;accessibility; digital-ethics and more. Focusing on engaging, meaningful, and motivating activities that at the same time offer systemic information on human condition, performance and progress, the book is of interest to anyone seeking to gain insights into the field, be they students, teachers, practicing professionals, consultants, or family representatives. By offering a wider perspective, it addresses the need for a core text that evokes and provokes, engages and demands and stimulates and satisfies.
650 0 _aComputational intelligence.
_97716
650 0 _aArtificial intelligence.
_93407
650 0 _aBiomedical engineering.
_93292
650 0 _aClinical psychology.
_933755
650 0 _aRehabilitation.
_915337
650 0 _aMentally ill—Rehabilitation.
_933756
650 1 4 _aComputational Intelligence.
_97716
650 2 4 _aArtificial Intelligence.
_93407
650 2 4 _aBiomedical Engineering and Bioengineering.
_931842
650 2 4 _aRehabilitation Psychology.
_933758
700 1 _aBrooks, Anthony Lewis.
_eeditor.
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700 1 _aBrahnam, Sheryl.
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700 1 _aKapralos, Bill.
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700 1 _aJain, Lakhmi C.
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776 0 8 _iPrinted edition:
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776 0 8 _iPrinted edition:
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776 0 8 _iPrinted edition:
_z9783319842639
830 0 _aIntelligent Systems Reference Library,
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