000 06128cam a2200685 i 4500
001 on1002065025
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005 20220908100131.0
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019 _a1003263385
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_a1058677798
_a1091559081
020 _a9781400889136
_q(electronic bk.)
020 _a1400889138
_q(electronic bk.)
020 _z9780691171920
020 _z0691171920
029 1 _aAU@
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035 _a(OCoLC)1002065025
_z(OCoLC)1003263385
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037 _a22573/ctt1sgkqnc
_bJSTOR
037 _a9453448
_bIEEE
050 4 _aQA95
_b.M36874 2017
072 7 _aGAM
_x009000
_2bisacsh
072 7 _aGAM
_x011000
_2bisacsh
072 7 _aMAT025000
_2bisacsh
072 7 _aMAT015000
_2bisacsh
082 0 4 _a793.74
_223
049 _aMAIN
245 0 4 _aThe mathematics of various entertaining subjects.
_nVolume 2,
_pResearch in games, graphs, counting, and complexity /
_cedited by Jennifer Beineke & Jason Rosenhouse ; with a foreword by Ron Graham.
246 3 0 _aResearch in games, graphs, counting, and complexity
264 1 _aPrinceton, New Jersey :
_bPrinceton University Press ;
_aNew York, New York :
_bPublished in association with the National Museum of Mathematics,
_c[2017]
264 4 _c�2017
300 _a1 online resource (xviii, 390 pages) :
_billustrations (some color)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
504 _aIncludes bibliographical references and index.
505 0 0 _gPart I.
_tPuzzles and brainteasers.
_tThe cyclic prisoners /
_rPeter Winkler ;
_tDragons and Kasha /
_rTanya Khovanova ;
_tThe history and future of logic puzzles /
_rJason Rosenhouse ;
_tThe tower of Hanoi for humans /
_rPaul K. Stockmeyer ;
_tFrenicle's 880 magic squares /
_rJohn Conway, Simon Norton, and Alex Ryba --
_gPart II.
_tGeometry and topology.
_tA triangle has eight vertices but only one center /
_rRichard K. Guy ;
_tEnumeration of solutions to Gardner's paper cutting and folding problem /
_rJill Bigley Dunham and Gwyneth R. Whieldon ;
_tThe color cubes puzzle with two and three colors /
_rEthan Berkove, David Cervantes-Nava, Daniel Condon, Andrew Eickemeyer, Rachel Katz, and Michael J. Schulman ;
_tTangled tangles /
_rErik D. Demaine, Martin L. Demaine, Adam Hesterberg, Quanauan Liu, Ron Taylor, and Ryuhei Uehara --
_gPart III.
_tGraph theory.
_tMaking walks count : from silent circles to Hamiltonian cycles /
_rMax A. Alekseyev and G�erard P. Michon ;
_tDuels, truels, gruels, and survival of the unfittest /
_rDominic Lanphier ;
_tTrees, trees, so many trees /
_rAllen J. Schwenk ;
_tCrossing numbers of complete graphs /
_rNoam D. Elkies --
_gPart IV.
_tGames of chance. Numerically balanced dice /
_rRobert Bosch, Robert Fathauer, and Henry Segerman ; A TROUBLE-some simulation / Geoffrey D. Dietz ;
_tA sequence game on a Roulette wheel /
_rRobert W. Vallin --
_gPart V.
_tComputational complexity.
_tMultinational war is hard /
_rJonathan Ward ;
_tClickomania is hard, even with two colors and columns /
_rAviv Adler, Erik D. Demaine, Adam Hesterberg, Quanquan Liu, and MIkhail Rudoy ;
_tComputational complexity of arranging music /
_rErik D. Demaine and William S. Moses.
520 _aThe history of mathematics is filled with major breakthroughs resulting from solutions to recreational problems. Problems of interest to gamblers led to the modern theory of probability, for example, and surreal numbers were inspired by the game of Go. Yet even with such groundbreaking findings and a wealth of popular-level books, research in recreational mathematics has often been neglected. This book returns with a brand-new compilation of fascinating problems and solutions in recreational mathematics. It gathers together the top experts in recreational math and presents a compelling look at board games, card games, dice, toys, computer games, and much more. The book is divided into five parts: puzzles and brainteasers, geometry and topology, graph theory, games of chance, and computational complexity. Readers will discover what origami, roulette wheels, and even the game of Trouble can teach about math. Chapters contain new results, and include short expositions on the topic's background, providing a framework for understanding the relationship between serious mathematics and recreational games. Mathematical areas explored include combinatorics, logic, graph theory, linear algebra, geometry, topology, computer science, operations research, probability, game theory, and music theory.
588 0 _aPrint version record.
590 _aIEEE
_bIEEE Xplore Princeton University Press eBooks Library
650 0 _aMathematical recreations
_xResearch.
_964658
650 6 _aJeux math�ematiques
_xRecherche.
_964659
650 7 _aGAMES
_xReference.
_2bisacsh
_964660
650 7 _aGAMES
_xTravel Games.
_2bisacsh
_964661
650 7 _aMATHEMATICS
_xRecreations & Games.
_2bisacsh
_964238
655 0 _aElectronic books.
_93294
655 4 _aElectronic books.
_93294
700 1 _aBeineke, Jennifer Elaine,
_d1969-
_eeditor.
_965004
700 1 _aRosenhouse, Jason,
_eeditor
_4http://id.loc.gov/vocabulary/relators/edt
_0http://id.loc.gov/authorities/names/n2009004964
_1https://www.wikidata.org/wiki/Q15429119
_965005
776 0 8 _iPrint version:
_tMathematics of various entertaining subjects.
_dPrinceton : Princeton University Press ; New York : Published in association with the National Museum of Mathematics, [2017]
_z9780691171920
_w(DLC) 2017003240
_w(OCoLC)971021028
856 4 0 _uhttps://ieeexplore.ieee.org/servlet/opac?bknumber=9453448
938 _aDe Gruyter
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938 _aEBL - Ebook Library
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938 _aEBSCOhost
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_n1562905
938 _aYBP Library Services
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