000 04683cam a2200817Ma 4500
001 ocm85820834
003 OCoLC
005 20221123104637.0
006 m o d
007 cr cnu---unuuu
008 060926s2004 enka ob 001 0 eng d
040 _aDG1
_beng
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016 7 _z012929786
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019 _a62301717
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020 _a0470023198
_q(electronic bk.)
020 _a0470023163
_q(print ed.)
020 _a9780470023167
_q(print ed.)
020 _a9780470023198
_q(electronic bk.)
020 _a0470023171
_q(electronic bk.)
020 _a9780470023174
_q(electronic bk.)
024 7 _a10.1002/0470023198
_2doi
029 1 _aDEBSZ
_b430311702
029 1 _aDKDLA
_b820120-katalog:000058609
035 _a(OCoLC)85820834
_z(OCoLC)62301717
_z(OCoLC)63641831
_z(OCoLC)154715028
_z(OCoLC)181838978
_z(OCoLC)299571240
_z(OCoLC)607259645
_z(OCoLC)647785925
_z(OCoLC)648326866
037 _bOverDrive, Inc.
_nhttp://www.overdrive.com
037 _a23BD08E5-0164-47B6-9F88-9F89328C5F13
_bOverDrive, Inc.
_nhttp://www.overdrive.com
042 _adlr
050 4 _aTJ211
_b.H266 2004
072 7 _aTEC
_x037000
_2bisacsh
082 0 4 _a629.892
_222
084 _a54.73
_2bcl
084 _aST 320
_2rvk
084 _aST 323
_2rvk
049 _aMAIN
245 0 0 _aHandbook of virtual humans /
_cedited by N. Magnenat-Thalmann, D. Thalmann.
264 1 _aChichester, England ;
_aHoboken, NJ :
_bWiley,
_c[2004]
264 4 _c©2004
300 _a1 online resource (xxiii, 443 pages) :
_billustrations
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
504 _aIncludes bibliographical references (pages 400-436) and index.
588 0 _aPrint version record.
505 0 _aHandbook of Virtual Humans Contents Preface List of Contributors List of Figures List of Tables 1 An Overview of Virtual Humans 2 Face Cloning and Face Motion Capture.
505 0 _a3 Body Cloning and Body Motion Capture 4 Anthropometric Body Modeling 5 Body Motion Control 6 Facial Deformation Models 7 Body Deformations 8 Hair Simulation 9 Cloth Simulation.
505 0 _a10 Expressive Speech Animation and Facial Communication 11 Behavioral Animation 12 Body Gesture Recognition and Action Response 13 Interaction with 3-D Objects 14 Groups and Crowd Simulation.
505 0 _a15 Rendering of Skin and Clothes 16 Standards for Virtual Humans Appendix A: Damped Least Square Pseudo-Inverse J(+l) Appendix B: H-Anim Joint and Segment Topology.
506 _3Use copy
_fRestrictions unspecified
_2star
_5MiAaHDL
520 _aVirtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans.
533 _aElectronic reproduction.
_b[S.l.] :
_cHathiTrust Digital Library,
_d2010.
_5MiAaHDL
538 _aMaster and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.
_uhttp://purl.oclc.org/DLF/benchrepro0212
_5MiAaHDL
583 1 _adigitized
_c2010
_hHathiTrust Digital Library
_lcommitted to preserve
_2pda
_5MiAaHDL
650 0 _aRobotics.
_92393
650 0 _aArtificial intelligence.
_93407
650 0 _aVirtual reality.
_95677
650 7 _aTECHNOLOGY & ENGINEERING
_xRobotics.
_2bisacsh
_96723
650 7 _aArtificial intelligence.
_2fast
_0(OCoLC)fst00817247
_93407
650 7 _aRobotics.
_2fast
_0(OCoLC)fst01098997
_92393
650 7 _aVirtual reality.
_2fast
_0(OCoLC)fst01167688
_95677
650 1 7 _aVirtuele werkelijkheid.
_2gtt
_97109
650 1 7 _aMensen.
_2gtt
_97110
650 1 7 _aComputeranimatie.
_2gtt
_97111
655 4 _aElectronic books.
_93294
700 1 _aMagnenat-Thalmann, Nadia,
_d1946-
_97112
700 1 _aThalmann, Daniel.
_97113
710 2 _aJohn Wiley & Sons.
_96902
776 0 8 _iPrint version:
_tHandbook of virtual humans.
_dChichester, England ; Hoboken, NJ : Wiley, ©2004
_z0470023163
_w(DLC) 2004304426
856 4 0 _uhttps://doi.org/10.1002/0470023198
_zWiley Online Library
942 _cETB
994 _a92
_bDG1
999 _c81885
_d81885