000 | 03361nam a22005295i 4500 | ||
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001 | 978-3-031-79212-0 | ||
003 | DE-He213 | ||
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007 | cr nn 008mamaa | ||
008 | 220601s2022 sz | s |||| 0|eng d | ||
020 |
_a9783031792120 _9978-3-031-79212-0 |
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024 | 7 |
_a10.1007/978-3-031-79212-0 _2doi |
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_a510 _223 |
100 | 1 |
_aNovello, Tiago. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _979085 |
|
245 | 1 | 0 |
_aGPU Ray Tracing in Non-Euclidean Spaces _h[electronic resource] / _cby Tiago Novello, VinÃcius da Silva, Luiz Velho. |
250 | _a1st ed. 2022. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2022. |
|
300 |
_aXVI, 112 p. _bonline resource. |
||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
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||
490 | 1 |
_aSynthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging, _x2469-4223 |
|
505 | 0 | _aList of Figures -- Introduction -- Mathematical Background -- Visualization of Three-Dimensional Spaces -- Immersive Visualization -- Riemannian Ray Tracing -- Classical \lowercase {non -- Nil, SL2, and Sol -- Curved 3D Spaces -- Photo-Realism -- Bibliography -- Authors' Biographies. | |
520 | _aThis book explores the visualization of three-dimensional non-Euclidean spaces using ray-tracing techniques in Graphics Processing Unit (GPU). This is a trending topic in mathematical visualization that combines the mathematics areas of geometry and topology, with visualization concepts of computer graphics. Several conditions made this a special moment for such topic. On one hand, the development of mathematical research, computer graphics, and algorithms have provided the necessary theoretical framework. On the other hand, the evolution of the technologies and media allows us to be immersed in three-dimensional spaces using Virtual Reality. The content of this book serves both experts in the areas and students. Although this is a short book, it is self-contained since it considers all the ideas, motivations, references, and intuitive explanations of the required fundamental concepts. | ||
650 | 0 |
_aMathematics. _911584 |
|
650 | 0 |
_aImage processing _xDigital techniques. _94145 |
|
650 | 0 |
_aComputer vision. _979086 |
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650 | 1 | 4 |
_aMathematics. _911584 |
650 | 2 | 4 |
_aComputer Imaging, Vision, Pattern Recognition and Graphics. _931569 |
700 | 1 |
_ada Silva, VinÃcius. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _979087 |
|
700 | 1 |
_aVelho, Luiz. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _979088 |
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710 | 2 |
_aSpringerLink (Online service) _979089 |
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773 | 0 | _tSpringer Nature eBook | |
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_iPrinted edition: _z9783031792243 |
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_iPrinted edition: _z9783031792007 |
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_iPrinted edition: _z9783031792366 |
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_aSynthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging, _x2469-4223 _979090 |
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