000 | 03945nam a22004935i 4500 | ||
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001 | 978-3-031-79537-4 | ||
003 | DE-He213 | ||
005 | 20240730163538.0 | ||
007 | cr nn 008mamaa | ||
008 | 220601s2009 sz | s |||| 0|eng d | ||
020 |
_a9783031795374 _9978-3-031-79537-4 |
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024 | 7 |
_a10.1007/978-3-031-79537-4 _2doi |
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050 | 4 | _aQA1-939 | |
072 | 7 |
_aPB _2bicssc |
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_aMAT000000 _2bisacsh |
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_aPB _2thema |
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_a510 _223 |
100 | 1 |
_aLagae, Ares. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _979143 |
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245 | 1 | 0 |
_aWang Tiles in Computer Graphics _h[electronic resource] / _cby Ares Lagae. |
250 | _a1st ed. 2009. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2009. |
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300 |
_aX, 79 p. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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_atext file _bPDF _2rda |
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490 | 1 |
_aSynthesis Lectures on Computer Graphics and Animation, _x1933-9003 |
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505 | 0 | _aIntroduction -- Wang Tiles and Corner Tiles -- Tiling Algorithms for Wang Tiles and Corner Tiles -- Tile-Based Methods for Texture Synthesis -- Tile-Based Methods Generating Poisson Disk Distributions -- Applications of Poisson Disk Distributions. | |
520 | _aMany complex signals in computer graphics, such as point distributions and textures, cannot be efficiently synthesized and stored. This book presents tile-based methods based on Wang tiles and corner tiles to solve both these problems. Instead of synthesizing a complex signal when needed, the signal is synthesized beforehand over a small set of Wang tiles or corner tiles. Arbitrary large amounts of that signal can then efficiently be generated when needed by generating a stochastic tiling, and storing only a small set of tiles reduces storage requirements. A tile-based method for generating a complex signal consists of a method for synthesizing the signal over a set of Wang tiles or corner tiles, and a method for generating a stochastic tiling using the set of tiles. The method for generating a stochastic tiling using the set of tiles is independent of the signal. This book covers scanline stochastic tiling algorithms and direct stochastic tiling algorithms for Wang tiles and corner tiles. The method for synthesizing the signal over a set of tiles is dependent on the signal. This book covers tile-based methods for texture synthesis and for generating Poisson disk distributions. This book also explores several applications such as tile-based texture mapping and procedural modeling and texturing. Although the methods for constructing a complex signal over a set of Wang tiles or corner tiles are dependent on the signal, the general idea behind these methods generalizes to other kinds of signals. The methods presented in this book therefore have the potential to make the generation and storage of almost any complex signal efficient. Table of Contents: Introduction / Wang Tiles and Corner Tiles / Tiling Algorithms for Wang Tiles and Corner Tiles / Tile-Based Methods for Texture Synthesis / Tile-Based Methods Generating Poisson Disk Distributions / Applications of Poisson Disk Distributions. | ||
650 | 0 |
_aMathematics. _911584 |
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650 | 0 |
_aImage processing _xDigital techniques. _94145 |
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650 | 0 |
_aComputer vision. _979144 |
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650 | 1 | 4 |
_aMathematics. _911584 |
650 | 2 | 4 |
_aComputer Imaging, Vision, Pattern Recognition and Graphics. _931569 |
710 | 2 |
_aSpringerLink (Online service) _979145 |
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773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783031795367 |
776 | 0 | 8 |
_iPrinted edition: _z9783031795381 |
830 | 0 |
_aSynthesis Lectures on Computer Graphics and Animation, _x1933-9003 _979146 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-031-79537-4 |
912 | _aZDB-2-SXSC | ||
942 | _cEBK | ||
999 |
_c84726 _d84726 |